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The Curvature of Digital Illustration: Spline Curves

2015
Now that we have installed Inkscape and covered some of those low-level 2D vector illustration concepts, including vertices; and the straight lines that can connect these vertices together to form polygons; and the algorithmically generated circles, ellipses, and arcs, we can get into the more complex Bezier spline curves that are the mainstay of both ...
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The Syntax of Digital Illustration: SVG Commands

2015
By now you have an understanding of how to export to some of the major new media content publishing formats by using the export and save as functions in Inkscape. So it’s time to get a bit more advanced and look inside the SVG command syntax that is inside many of these formats.
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The Styling of Digital Illustration: Stroke and Fill

2015
Now that we have covered some of the low-level 2D vector illustration concepts, including vertices, straight lines, and Bezier curves that can connect these vertices together, as well as the algorithmically generated circles, ellipses, and arcs, we can take a look at some other shape generation tools that are supported in Inkscape.
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Understanding Digital Rights: An Illustrated Guide

This report provides an illustrated guide to understanding digital rights: what they are, why we need them, and where they come from. It provides an explanation of what they mean in terms of legal entitlements, and how they can be used to evaluate the introduction of new technologies, projects, or policies.
Tony Roberts, Kiss Abraham
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“TIPS” and Technical Nuances for Digital Illustration in Neurointerventional Surgery

World Neurosurgery
Medical illustrations represent a precious resource for learning surgical anatomy and surgical techniques, allowing preoperative and postoperative reviews. As traditional hand-drawn illustrations are difficult to use and expressing the area of neurointerventional surgery is time-consuming, we proposed methods for neurointerventional surgeons to create ...
Akihiko Teshigawara   +7 more
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Digital Illustration: Data Footprint Optimization

2015
In this chapter, you’ll look at how digital illustration is created using the popular open source Inkscape software, so you don’t have to write SVG commands and coordinate data by hand with XML markup or Java code. You’ll also learn how to export these commands and coordinate data strings using a work process that has Inkscape write your SVG vector ...
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The Imagery of Digital Illustration: Using Patterns

2015
Now that we have covered the basic concepts regarding how to stroke and fill using both solid colors and gradients, in this chapter we will cover the progressively more complex 2D imagery texturing patterns available in SVG. I will include the work process for creating seamless image patterns, which are much more effective and believable than patterns ...
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The Depth of Digital Illustration: Using Gradients

2015
Now that we have covered the basic concepts regarding how to stroke and fill using solid color, we will get into the more complex 2D texturing algorithms available in SVG. These include color gradients, covered in this chapter, as well as seamless image patterns, which we will cover in Chapter 5.
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The Rendering of Digital Illustration: Data Formats

2015
Now that we have covered the basic concepts regarding how to create vector shapes as well as stroking and filling them using solid colors, gradients, and patterns, in this chapter we show how you export the SVG command data created and generated by Inkscape 0.91 into other popular raster (PNG), vector (EPS), publishing (PDF), application programming ...
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The Algorithms of Digital Illustration: SVG Filters

2015
Now that you have a solid understanding of how to apply the Inkscape Bitmap Trace Algorithm and have some experience with exporting Plain SVG XML data for further analysis, programming, or content publishing workflow, let's take a closer look at SVG Filters in the Inkscape Filters menu, as these can be a ton of fun to explore; and they can take your ...
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