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From Pigments to Pixels: A Comparison of Human and AI Painting
From entertainment to medicine and engineering, artificial intelligence (AI) is now being used in a wide range of fields, yet the extent to which AI can be effectively applied to the creative arts remains to be seen.
Yikang Sun +3 more
doaj +1 more source
Digital Distribution of Music and Media Innovations in Iranian Businesses (Case Study: Beeptunes.com) [PDF]
The disadvantage of the innovation system is one of the main causes of the economic problems in the music industry, and elimination of this problem involves organizing the innovation system in various parts of the music industry, especially in the ...
Taher Roshandel Arbatani +2 more
doaj +1 more source
Evaluation of Porous Media Using Digital Core Analysis by Pore Network Modeling Method: A Comprehensive Review [PDF]
Digital rock technology has emerged as a powerful tool for analyzing reservoir rocks in the petroleum industry. Technically, Digital Rock Physics (DRP) is an effective method for determining reservoir rock properties.
Alireza Jani +4 more
doaj +1 more source
Communication technology increasingly cement the role of information as a commodity that has high selling value, including information published print media.Technology not only affects the production and distribution of print media, but also pushes ...
Sucahya, M. (Media), Sucahya, Media
core +1 more source
This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world.
core +2 more sources
On the basis of the lack of measurement tools and the research gap regarding social entrepreneurship, three studies were conducted to develop a new measure of social enterprise (SE) performance that is empirically valid and easy to administer.
Chao-Tung Liang +3 more
doaj +1 more source
Media industry in the information society: tracks of the professional self-realization
The article considers the features of the modern media industry development in the information society. The media industry is proposed to explicate in terms of its interaction with other economy segments, and also with regard to its influence on the ...
Alexander A. Nechitaylo +4 more
doaj +1 more source
跨文化設計能力是指設計者具有文化適切性的設計能力,本研究以東部一所大 學的學生為對象,運用質性訪談輔以作品分析的方式,探究其透過參與大學社會責任計畫,以原住民族社區文化為主題的動畫影片製作過程中之跨文化設計能力學習經驗。研究發現,學生習得之跨文化設計能力包括:展現跨文化的尊重與探究態度,也能運用適切的探究、溝通及合作等設計所需技術,將習得之原住民族文化知識內容融入作品中。也因與在地社區文化的真實連結,跨文化的碰撞刺激了學生創意及思考,而創作出的作品亦可提供社區作為宣傳行銷之用。因此 ...
劉淳泓 Chun-Hung Liu +1 more
doaj +1 more source
Numerous technopreneurs start their ventures at college age, but the entrepreneurship of computer and electrical engineering (CEE) students remains under-studied.
Chao-Tung Liang +2 more
doaj +1 more source
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and ...
Stewart, James +3 more
core +1 more source

