Results 71 to 80 of about 3,452 (240)

Boredom, despondency, and the scourge that lays waste at noon: an anthropology of acedia Ennui, abattement et le fléau qui frappe à midi : une anthropologie de l'acédie

open access: yesJournal of the Royal Anthropological Institute, EarlyView.
Attentive to the ways that inertia can take hold of life, Catholic monks recognize despondency as a potential not only within the monastery, but in contemporary society more widely. Such experiences are regularly mapped onto an understanding of what early Christian monks termed ‘acedia’ (a Greek term that can be translated as ‘lack of care’). Taking as
Richard D.G. Irvine
wiley   +1 more source

Experiencing the past: experiential mediums in digital public archaeology [PDF]

open access: yes, 2023
This thesis is a focused approach to the application of virtual reality and multimedia digital archaeology in support of cultural resource managers, to promote increased public engagement and interest in cultural heritage sites.
Ash, Harland James Matthew
core  

Introduction: Towards a linguistic anthropology of AI Introduction : vers une anthropologie linguistique de l'IA

open access: yesJournal of the Royal Anthropological Institute, EarlyView.
This essay introduces the themed cluster of articles, ‘Towards a linguistic anthropology of AI’. The advent of artificial intelligence (AI), especially in large language models capable of producing coherent discourse mimicking conversational interaction, is exerting unprecedented pressure on prevailing concepts of language, personhood, and the human ...
Webb Keane, Constantine V. Nakassis
wiley   +1 more source

Conference Review: Experiencing Experimental Archaeology, May 2020

open access: yesEXARC Journal, 2020
The conference “Experiencing Experimental Archaeology / Experimentelle Archäologie Erleben” took place between May 9th - 10th 2020 at the Lauresham Laboratory for Experimental Archaeology, part of the UNESCO World Heritage Lorsch Abbey site, Germany.
Katharina Singer
doaj  

Animal translations: AI and the intelligibility of non‐human worlds Traduire l'animal : l'IA et l'intelligibilité des mondes non humains

open access: yesJournal of the Royal Anthropological Institute, EarlyView.
Amid the general sense of worry that large language models will soon drown out human voices, some researchers are optimistic that machine learning will allow humans to listen to and understand animal voices to an unprecedented extent. As part of a broader project aimed at interspecies communication, a loosely connected set of animal behaviourists, AI ...
Courtney Handman
wiley   +1 more source

Digital Archive from Archaeological Works at The First and Last, Church Street, Dunstable, Bedfordshire, August 2020 [PDF]

open access: yes
This collection comprises images and GIS data from archaeological works at the former First and Last public house, Church Street, Dunstable, Bedfordshire. This work was understaken by Cotswold Archaeology in August 2020. Four pits were identified, two of
Cotswold Archaeology
core   +1 more source

Digital Public Engagement through Social Media in Archaeology – How to Choose

open access: yesPresent Pasts, 2016
Since the creation of the World Wide Web in the 1990s we have seen exponential growth in digital engagement platforms. Archaeologists are now faced with a wide range of digital engagement tools to choose from, especially in the area of social media. However, it is not possible to use all the available social media tools and many people are at a loss as
openaire   +3 more sources

From talking tools to metahumans: social interaction, semiotic skill, and the authority of AI chatbots Des outils parlants aux métahumains : interactions sociales, compétences sémiotiques et autorité des robots conversationnels

open access: yesJournal of the Royal Anthropological Institute, EarlyView.
What does it take to turn a tool into a talking tool and that into an ultimate authority? Generative artificial intelligence (GenAI) in its diverse forms, such as large language models (LLMs), is celebrated as a useful tool. But LLM‐based conversational agents, or chatbots, the software applications through which ordinary users are likely to engage ...
Webb Keane
wiley   +1 more source

The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games [PDF]

open access: yes, 2022
The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany ...
Bertoldi, Stefano   +2 more
core  

1.6. Digital Archaeology in the Rural Andes: Problems and Prospects [PDF]

open access: yes, 2016
This chapter explores the social context of digital archaeology conducted in a developing nation, with an emphasis on the archaeological project at Chavín de Huántar, in Peru.
Sayre, Matthew
core   +3 more sources

Home - About - Disclaimer - Privacy