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Social leisure in the digital age

Loisir et Société / Society and Leisure, 2016
The fact that leisure is a social activity is recognized by individuals in this study as well as by researchers both past and present. However, free-time activities differ in their social dimension. Since digital technologies alter the meaning of leisure activities, they may also affect their social properties.
ROJAS DE FRANCISCO, LAURA   +2 more
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Social Media and the Digital Enterprise

2019
Over the last decade, the role of social media in enabling the digital enterprise has been rapidly growing. In order for digital enterprises to embrace the opportunities afforded by social media technologies, including the use of social media for both inward- and external-facing communications and collaborations, several issues need to be addressed ...
Wietske van Osch   +3 more
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Social Resiliency in Digital Games

2018
This paper offers an insight of social resiliency in digital games based on ten years of observations from conference presentations on various digital games and virtual reality simulations. The paper articulates the issue of disruptive innovation and its relationship to the driving need for future college and university graduates to be prepared to face
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Social Tagging in Digital Archives

2008
Visitors of online digital museums or galleries usually encounter a problem --- how to find out an artwork if neither the name nor author of the artwork is known. Social tagging can collect tags representing public users' feelings and opinions about an artwork, and these tags can help other users to find out artworks in which they are interested.
Shihn-Yuarn Chen   +2 more
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‘Unpacking the “Digital” and the “Social” in Digital Sociology’

Science as Culture, 2019
The digitalization of social life is increasingly at the center of the social science research agenda.
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Outreaching Digitally. Digital Social Work Experiences in Low Threshold Social Services

Autonomie locali e servizi sociali
Outreach social work entails actively seeking users, giving space to express com- plex needs and offer personalized services to circumvent severe access barriers. Digital resources during the pandemic have offered outreach workers the possibil- ity to enlarge and accelerate their reach towards severely marginalized groups who experienced difficulties ...
Lintner Claudia, Zadra Franca
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Digital Games Target Social Change

IEEE Computer Graphics and Applications, 2008
The field of games aimed at social change is young and ripe with opportunity, and several recent announcements of corporate/public-sector partnerships to develop such games are further fueling hopes for its success. These games raise awareness of important social issues in two ways: through "engaging and meaningful game play" and innovative, successful,
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