Results 191 to 200 of about 39,954,424 (290)

INTERACTIVE STORY GRAPH STRUCTURE FOR DIGITAL STORYTELLING

open access: yesMalaysian Journal of Computing, 2020
Nur Azima Alya Narawi, Hayati Abd Rahman, Nazrul Azha Mohamed Shaari and Wan Ya Wan Hussin
doaj   +1 more source

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

Designing and evaluating a neuroanatomy learning experience using multiple external representations

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging, requiring multiple external representations (MER) for comprehension. While studies have examined individual representations of neuroanatomy, a gap remains in understanding how students link across MER, especially between technology‐generated representations with everyday experiences.
Valeria Vendries, Ji Shen
wiley   +1 more source

Training the morphological mindset: An educational framework for teaching morphological reasoning in the laboratory

open access: yesAnatomical Sciences Education, EarlyView.
The graphic summarizes the proposed shift from image recognition to morphological reasoning through an iterative process of observation, description, interpretation, integration, and questioning across anatomical, histological, and ultrastructural scales.
Katia Cortese
wiley   +1 more source

Clues and cortices: A pilot study of efficient, low‐cost neuroanatomy escape room design using generative AI

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker   +2 more
wiley   +1 more source

"Being Brave on Social Media": Coping with Bias-Based Cyberaggression Among Racialized Youth. [PDF]

open access: yesBehav Sci (Basel)
Sam J   +7 more
europepmc   +1 more source

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