Results 201 to 210 of about 39,954,424 (290)

Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva   +3 more
wiley   +1 more source

Digital Asset Creator - Genesis Story - Genesis Story

open access: yes
This paper addresses the slow progress in the adoption of tokenization, despite its frequently touted benefits.It explores the decentralized premise of blockchain technology and its implications in the real-world asset tokenization landscape. The research intricately analyzes academic sources and modern mediums like Medium articles, uncovering the ...
openaire   +1 more source

Interactive pathology teaching on Instagram: Engagement outcomes from a 4‐week pilot study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Social media is increasingly employed for medical education, yet Instagram remains under‐explored for visually rich disciplines, such as pathology. Using an established Instagram profile (@Patholife, >6000 followers), we delivered a structured, interactive educational series covering colorectal cancer, melanoma, and prostate cancer over a 4 ...
Madison T. Hindes   +2 more
wiley   +1 more source

Guidelines for designing and implementing game‐based learning in comparative anatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau   +1 more
wiley   +1 more source

Immersion in the anatomical dissection room using a virtual reality headset to reduce medical student anxiety: A randomized controlled trial

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomical dissection is a fundamental component of medical education but is often associated with significant student anxiety that is hence important to consider. This randomized controlled trial aimed to assess whether immersive preparation using a 360° virtual reality (VR) video could reduce anxiety and stress in medical students prior to ...
Alexandre Bellier   +4 more
wiley   +1 more source

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