Results 111 to 120 of about 3,234,671 (404)

Longitudinal relations of television, electronic games, and digital versatile discs with changes in diet in adolescents.

open access: yesAmerican Journal of Clinical Nutrition, 2014
BACKGROUND Youth spend more time with screens than any activity except sleeping. Screen time is a risk factor for obesity, possibly because of the influence of food and beverage advertising on diet.
J. Falbe   +5 more
semanticscholar   +1 more source

Digital television applications [PDF]

open access: yes, 2002
Studying development of interactive services for digital television is a leading edge area of work as there is minimal research or precedent to guide their design.
Peng, Chengyuan
core  

Digital switchover and the role of the new BBC services in digital television take-up [PDF]

open access: yes, 2005
This paper discusses the process of digital switchover and assesses the role the BBC services have played in driving overall digital take-up and therefore bringing forward the likely date of analogue switch-off. The first part examines the advantages and
Iosifidis, P.
core   +1 more source

Engaging student voice in Rwandan secondary schools: Understanding factors supporting learning in STEM and future aspirations

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This study engages student voice in Rwandan secondary schools as a mechanism for understanding factors influencing learning in science, technology, engineering and mathematics (STEM) subjects, attitudes towards learning these disciplines and pupils' future aspirations.
Aurora Lixinhao Gao   +4 more
wiley   +1 more source

Digital Product Passports as Information Providers for Consumers—The Case of Digital Battery Passports

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT Sustainable consumption is crucial to transitioning toward a more sustainable society. Various tools, including information provision tools such as ecolabels, aim to promote sustainable consumption but are often criticized for failing to adequately inform consumers. This study examines digital product passports (DPPs), an emerging policy tool,
Martin Popowicz   +3 more
wiley   +1 more source

SFN channel measurements in Brazil

open access: yesJournal of Microwaves, Optoelectronics and Electromagnetic Applications
In this paper, field measurements carried out in a suburban SFN network with two synchronized transmitters are reported. It is found that the radio signal coverage of the distributed transmission scheme is distinctly improved when compared to a single ...
Maurício V. Guerra   +2 more
doaj   +1 more source

Film, television and digital games [PDF]

open access: yes
This publication presents results from a survey of businesses mainly engaged in film and video production and post-production services and a census of businesses mainly engaged in television broadcasting, television channel provision and digital game ...

core  

Closed circuit TV system automatically guides welding arc [PDF]

open access: yes, 1968
Closed circuit television /CCTV/ system automatically guides a welding torch to position the welding arc accurately along weld seams.
Stephans, D. L., Wall, W. A., Jr.
core   +1 more source

To Tell or Not to Tell? On the Under Communicating of Sustainability in Digital Environments

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT The paper investigates sustainability communication using digital tools—such as social media, websites, emails, and newsletters—and delves into the drivers that determine the undercommunication of sustainability (i.e., the green blushing phenomenon) in digital environments.
Simone Guercini   +3 more
wiley   +1 more source

Consumers' Responses to Placed Brands in 360° Video: The Impacts of Perceived Control and Presence, Moderated by Immersion

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT This study focuses on product placement and examines its effectiveness in 360° video, considering its role as a digital asset. It is the first to research the influences of perceived control and presence in 360° video on consumers' cognitive, affective, and conative responses under two different immersion conditions (a 2D computer monitor vs ...
Jani Pavlič   +2 more
wiley   +1 more source

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