Results 211 to 220 of about 34,122 (257)
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Uncertainty on Discrete-Event System Simulation
ACM Transactions on Modeling and Computer Simulation, 2021Uncertainty Propagation methods are well-established when used in modeling and simulation formalisms like differential equations. Nevertheless, until now there are no methods for Discrete-Dynamic Systems. Uncertainty-Aware Discrete-Event System Specification (UA-DEVS) is a formalism for modeling Discrete-Event Dynamic Systems that include uncertainty ...
Damián Vicino +2 more
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Parallel Discrete-Event Simulation
IEEE Design & Test of Computers, 1987The availability of commercial multiprocessors gives a new importance to distributed simulation. However, while existing techniques exploit some levels of parallelism in the discrete-event simulation algorithm, they are usually targeted to specific applications and architectures.
Walid A. Najjar +2 more
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Discrete-event simulation in Ada
Proceedings of the 1987 annual ACM SIGAda international conference on Ada - SIGAda '87, 1987This paper presents two approaches for doing discrete-event simulation in Ada. One approach is based on coroutines, and the other solely uses the pseudo-parallel execution scheme of Ada tasks. Concerning coroutines, we present two techniques to implement them.
C. Amiguet, André Schiper
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Using Ada for discrete event simulation
Software: Practice and Experience, 1984AbstractThe process interaction approach is proposed for developing a discrete simulation environment in Ada. The introduction of simulation facilities in Ada not only concerns the classical aspect of model building, but allows a new class of problems to be tackled, that is the testing of correctness of programs intended for real‐time applications.
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On Terminating a Distributed Discrete Event Simulation
Journal of Parallel and Distributed Computing, 1993This paper studies the termination problem for a distributed discrete event simulation in a computing environment where message sending does not preserve FIFO property (i.e., the messages may not be delivered in the order they are sent). The distributed simulation considered is synchronized by a rollback mechanism.
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Discrete event simulation in algol 68
Software: Practice and Experience, 1975AbstractAn outline of the three phase method of discrete event simulation is given, and problems in designing a language for this method based on ALGOL 68, together with the final form of the language, are discussed. An important area is seen to be that of lists or sets, and the necessity of devising facilities that are powerful yet simple to use is ...
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2015
A discrete-event simulation (DES) is characterized by discrete changes in the sim-ulation’s state as the simulation evolves over time. Examples of systems that might be evaluated using DES include: queueing systems, such as a bank service counter, where customers arrive occasionally and may wait in lines for service; manufacturing systems, where parts ...
David Goldsman, Paul Goldsman
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A discrete-event simulation (DES) is characterized by discrete changes in the sim-ulation’s state as the simulation evolves over time. Examples of systems that might be evaluated using DES include: queueing systems, such as a bank service counter, where customers arrive occasionally and may wait in lines for service; manufacturing systems, where parts ...
David Goldsman, Paul Goldsman
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Discrete event simulation to build simulators for teaching
Journal of Simulation, 2014Recent studies propose the use of discrete event simulation models as a tool to help teaching. That is suggested mainly due to the current development of software and its visual animation resources. Therefore, this paper presents simulation models to assist teaching in high school classes.
T. M. P. da Silva +3 more
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2001
This chapter presents an overview of the techniques used in discrete-event simulation; emphasis is placed on the object-oriented aspects. The process-interaction worldview for modeling is the selected discrete-event simulation approach.
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This chapter presents an overview of the techniques used in discrete-event simulation; emphasis is placed on the object-oriented aspects. The process-interaction worldview for modeling is the selected discrete-event simulation approach.
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Videogames decoupled discrete event simulation
Computers & Graphics, 2005Real-time graphic applications and specifically videogames, follow a paradigm of continuous simulation that couples the simulation phase and the rendering phase. This paradigm can be inefficient (inadequate computer power distribution) or it can produce incorrect simulations (disordered events execution or events lost).
Inmaculada García, Ramón Mollá Vayá
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