Gamifying anatomy outreach: An underexplored opportunity
Abstract This article explores the underutilized potential of incorporating gamified approaches into anatomy outreach initiatives. While gamification and game‐based learning approaches have been widely adopted in formal educational settings, there is a surprising lack of research on their application for community‐based public engagement with anatomy ...
Mikaela L. Stiver+3 more
wiley +1 more source
Burden, trends, and predictions of five major musculoskeletal disorders in China, Japan, and South Korea: analysis based on the Global Burden of Disease Study 2021. [PDF]
Yin X+6 more
europepmc +1 more source
‘To treat or not to treat’: raising awareness on the effects of graft versus host disease drugs on musculoskeletal system [PDF]
Jaleel Mohammed+4 more
openalex +1 more source
A systematic review of economic evaluations of conservative treatments for chronic lower extremity musculoskeletal complaints [PDF]
Fenocchi, Linda+3 more
core +1 more source
Abstract Neuroanatomy is a crucial component of the physiotherapy curriculum, but its complexity can lead to “neurophobia” among students. Immersive virtual reality (IVR) offers an innovative alternative to traditional methods by providing interactive and realistic three‐dimensional images of neurological structures.
Paloma García‐Robles+5 more
wiley +1 more source
AASLD practice guidance on drug, herbal, and dietary supplement–induced liver injury
Hepatology, EarlyView.
Robert J. Fontana+6 more
wiley +1 more source
Why Functioning Should Be Used as a Population Health Indicator? A Discussion of a Chilean Population Study. [PDF]
Barreto MCA+4 more
europepmc +1 more source
Fasciae of the musculoskeletal system: MRI findings in trauma, infection and neoplastic diseases [PDF]
Thomas Kirchgesner+6 more
openalex +1 more source