Results 141 to 150 of about 322,941 (293)

Distance Perception in Virtual Reality

open access: yes, 2021
Virtual reality (VR) is used for several applications including entertainment, education, and workforce training. Accurate distance perception in these environments is essential to the quality and effectiveness of these applications.
Ambourn, Morgan
core  

Muscle Control of an Extra Robotic Digit

open access: yesAdvanced Robotics Research, EarlyView.
This study compares muscle‐ and movement‐based control for operating a supernumerary robotic thumb. While movement control performs better in the proposed tasks, muscle‐based (EMG) control promotes broader motor learning. The results highlight the promise and challenges of using biosignals for human augmentation, offering new insights into intuitive ...
Julien Russ   +7 more
wiley   +1 more source

A Multidirectional Textile Interface for Remote Control Using Dynamic Area‐Based Capacitance Modulation

open access: yesAdvanced Robotics Research, EarlyView.
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus   +8 more
wiley   +1 more source

Distance Perception in Virtual Reality

open access: yes, 2014
Distance perception in virtual reality is radically different than distance perception in the real world. For example, distances tend to be underperceived in virtual reality, and anisotropic effects of distance perception seen in the real world are ...
Hammel, William
core  

A Soft Robotic Fish With a Dielectric Elastomer Actuator Body and Negative Stiffness Spine

open access: yesAdvanced Robotics Research, EarlyView.
This work introduces a bio‐mimetic soft robotic fish driven by fiber‐reinforced dielectric elastomer actuators integrated as its body. By prestretching this active skin against a flexible spine, a negative stiffness system is created, enabling large‐amplitude bending.
Markus Koenigsdorff   +4 more
wiley   +1 more source

Robotic Control for Human–Robot Collaborative Assembly Based on Digital Human Model and Reinforcement Learning

open access: yesAdvanced Robotics Research, EarlyView.
This work presents a robotic control method for human–robot collaborative assembly based on a biomechanics‐constrained digital human model. Reinforcement learning is used to generate physiologically plausible human motion trajectories, which are integrated into a virtual environment for robot control learning.
Bitao Yao   +4 more
wiley   +1 more source

Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models

open access: yesAdvanced Robotics Research, EarlyView.
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki   +2 more
wiley   +1 more source

Cross‐Scale Hierarchical Targeted Delivery System Based on Small‐Scale Magnetic Robots

open access: yesAdvanced Robotics Research, EarlyView.
This article reviews a cross‐scale hierarchical targeted delivery system that integrates magnetic continuum robots and magnetic microrobots. By combining rapid long‐range navigation with precise microscale targeting, the system overcomes key limitations of single‐scale approaches.
Junjian Zhou   +4 more
wiley   +1 more source

Horizontal and Vertical Distance Perception in Altered Gravity. [PDF]

open access: yesSci Rep, 2020
Clément G   +5 more
europepmc   +1 more source

Design and Modeling of a High‐Displacement, Skin‐Integrated Flexible Electromagnetic Actuator for Haptic Interfaces in Virtual Reality

open access: yesAdvanced Robotics Research, EarlyView.
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay   +9 more
wiley   +1 more source

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