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2018 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2018
This paper is devoted to high-fidelity implementation of HRTF-based binaural rendering with fast head and source rotations in virtual acoustic reality. With an intuitive physical standpoint, we argue that head rotations should be rendered by a convolution model anchored in the sound receive-time. Conversely, the rendering of moving sound sources should
Christoph Urbanietz, Gerald Enzner
exaly +2 more sources
This paper is devoted to high-fidelity implementation of HRTF-based binaural rendering with fast head and source rotations in virtual acoustic reality. With an intuitive physical standpoint, we argue that head rotations should be rendered by a convolution model anchored in the sound receive-time. Conversely, the rendering of moving sound sources should
Christoph Urbanietz, Gerald Enzner
exaly +2 more sources
Analytic error control methods for efficient rotation in dynamic binaural rendering of Ambisonics
The Journal of the Acoustical Society of America, 2020Dynamic binaural rendering of Ambisonics considering head movements gives a highly realistic sensation to listeners owing to the precise localization and the presence of dynamic cues. Dealing with a head movement is often achieved in the spherical harmonic domain by multiplying Ambisonic signals by a Wigner D-matrix (WDM) with the aim of rotating ...
Tetsu Magariyachi, Yuki Mitsufuji
openaire +2 more sources
Journal of the Audio Engineering Society
Binaural audio is a relevant rendering technique for mass diffusion in immersive experiences. By adding a head tracking system, dynamic binaural rendering can improve the overall quality in comparison with static rendering. However, introduced latency between the head movement and the audio rendering is detrimental to the audio experience.
Clément Rappin +4 more
openaire +1 more source
Binaural audio is a relevant rendering technique for mass diffusion in immersive experiences. By adding a head tracking system, dynamic binaural rendering can improve the overall quality in comparison with static rendering. However, introduced latency between the head movement and the audio rendering is detrimental to the audio experience.
Clément Rappin +4 more
openaire +1 more source
Quality Enhancement of MPEG-H 3DA Binaural Rendering Using a Spectral Compensation Technique
Electronics (Switzerland), 2022Moon Hyeongi, Young Cheol Park
exaly
Binaural rendering technology over loudspeakers and headphones
Acoustical Science and Technology, 2020Yonghong Yan, Huaxing Xu, Junfeng Li
exaly
Diffuse-Field Equalisation of Binaural Ambisonic Rendering
Applied Sciences (Switzerland), 2018Gavin Cyril Kearney +2 more
exaly
End-to-End Magnitude Least Squares Binaural Rendering of Spherical Microphone Array Signals
2021Jens Ahrens +2 more
exaly
Binaural rendering of microphone array captures based on source separation
Speech Communication, 2016Joonas Samuli Nikunen, Tuomas Virtanen
exaly

