Results 131 to 140 of about 213,159 (237)
Thanabots—AI‐generated digital representations of deceased donors—could enhance anatomy education by linking medical history with anatomy and fostering humanistic engagement. However, their use poses ethical questions and carries psychological risks, including issues around consent, authenticity, and emotional harm.
Jon Cornwall, Sabine Hildebrandt
wiley +1 more source
The effect of an interactive game-based e-book with simulative clinical scenarios on the health literacy competency among medical students in Taiwan. [PDF]
Tseng PL +6 more
europepmc +1 more source
Production of 3D printed biomodels of the canine brain for veterinary neuroanatomy teaching
Abstract Teaching neuroanatomy presents multiple challenges to both students and teachers, as it is a subject with highly dense content that commonly causes the development of aversion by students, a phenomenon referred to as “neurophobia,” which has been documented in human and veterinary medicine students.
João Victor Barbosa Tenório Fireman +1 more
wiley +1 more source
Effectiveness of an e-Book on Bone Health as Educational Material for Adolescents: Single-Group Experimental Study. [PDF]
Jamil NA, Dhanaseelan J, Buhari NA.
europepmc +1 more source
Abstract The topics of ethics and professionalism in anatomy have only recently gained prominence within the discipline, reflecting trends in medical and health professions education and an increasing awareness of societal expectations around the use of the dead.
Jon Cornwall +2 more
wiley +1 more source
Homeopathy is not placebo effect: proof of the scientific evidence for homeopathy in open access trilingual e-book. [PDF]
Teixeira MZ.
europepmc +1 more source
Promoting engagement in embryology through gamified student‐developed small group sessions
Abstract Learning embryology is often challenging for students as it requires conceptualizing morphological changes to embryologic structures across time. To further complicate the process, while some structures transition to permanent structures, others disappear or degenerate.
Jessica N. Byram +2 more
wiley +1 more source
Self-regulation and comprehension in shared reading: The moderating effects of verbal interactions and E-book discussion prompts. [PDF]
Yang D +7 more
europepmc +1 more source
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley +1 more source

