Results 31 to 40 of about 2,904,215 (301)

The Effects of Perceived Ease of Use, Security, and Promotion on Trust and Its Implications on Fintech Adoption

open access: yesJournal of Consumer Sciences, 2020
The advancement of mobile devices and their usage has increased the uptake of fintech innovation. These new technologies should provide ease of use and give advantages to their customers.
Meryl Astin Nangin   +2 more
doaj   +1 more source

A web-based platform for people with memory problems and their caregivers (CAREGIVERSPRO-MMD): Mixed-methods evaluation of usability [PDF]

open access: yes, 2018
Background: The increasing number of people with dementia (PwD) drives research exploring Web-based support interventions to provide effective care for larger populations. In this concept, a Web-based platform (CAREGIVERSPRO-MMD, 620911) was designed to (
Antomarini, Marco   +20 more
core   +2 more sources

Determinant of Digital Payment Usage Intention on Tourism Destination

open access: yesAlmana: Jurnal Manajemen dan Bisnis
Digital payments make it easier for people to make transactions so that they are more effective and efficient. With the existence of digital payments, people's habits have changed in making payments, where the use of non-cash or cashless payments is ...
Abdul Yusuf   +2 more
doaj   +1 more source

Perception of Pre-Service Teachers on the Integration of Social Media for Learning in Universities in Kwara State, Nigeria [PDF]

open access: yesInternational Journal of Advanced Humanities Research
This study accesses the perception of pre-service teachers on the integration of social media for learning in universities in kwara state, Nigeria. The objectives were to determine: (i) the perceived usefulness of social media for learning; (ii) the ...
Oluwagbemiga Awotunde   +2 more
doaj   +1 more source

Pengaruh Usefulness, Ease of Use, Risk Terhadap Intentionto Buy Onlinepatisserie Melalui Consumer Attitude Berbasis Media Sosial Di Surabaya [PDF]

open access: yes, 2016
Penelitian ini dilakukan untuk mengetahui apakah perceived usefulness, perceived ease of use, perceived risk berpengaruh terhadap intention to buy online patisserie melalui consumer attitude dengan media sosial instagram di masyarakat Surabaya ...
Irawati, J. (Jenny)
core  

Malay, Chinese, and internet banking [PDF]

open access: yes, 2010
Purpose: The purpose of this paper is to focus on the impact of cultural traits on the intention to use internet banking. Drawing from the technology acceptance model and trust literature, the paper examines the influence of perceived ease of use ...
Mastor, Nor Hamimah   +2 more
core   +1 more source

The MedSupport Multilevel Intervention to Enhance Support for Pediatric Medication Adherence: Development and Feasibility Testing

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Introduction We developed MedSupport, a multilevel medication adherence intervention designed to address root barriers to medication adherence. This study sought to explore the feasibility and acceptability of the MedSupport intervention strategies to support a future full‐scale randomized controlled trial.
Elizabeth G. Bouchard   +8 more
wiley   +1 more source

RETROCAM: A Versatile Optical Imager for Synoptic Studies

open access: yes, 2005
We present RETROCAM, an auxiliary CCD camera that can be rapidly inserted into the optical beam of the MDM 2.4m telescope. The speed and ease of reconfiguring the telescope to use the imager and a straightforward user interface permit the camera to be ...
Christopher S. Kochanek   +9 more
core   +1 more source

Radiotherapy Delivery in Deep Inspiration for Pediatric Patients—Final Results of the Phase II Feasibility Study TEDDI

open access: yesPediatric Blood &Cancer, EarlyView.
Abstract Introduction The TEDDI trial tested the feasibility and reproducibility of deep‐inspiration breath‐hold (DIBH) in pediatric patients referred for radiotherapy. This report presents final results, including patient‐reported outcomes (PRO) and dosimetric comparison of DIBH and free‐breathing (FB).
Daniella Elisabet Østergaard   +11 more
wiley   +1 more source

Immersive video conferencing architecture using game engine technology [PDF]

open access: yes, 2011
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients.
De Bruyne, Sarah   +4 more
core   +2 more sources

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