Results 41 to 50 of about 1,854,224 (213)
Seels, Barbara B. and Richey, Rita C, Instructional Technology: The Definition and Domains of the Field, Washington DC, Association for Educational Communications and Technology, 1994.
Barker, Philip +5 more
core +1 more source
The power of the crowd: promise and potential of crowdsourcing for education [PDF]
Crowdsourcing is the term often used for processes of data collation and creation where individuals or groups of users who are not necessarily located centrally generate content that is then shared.
Brown, Mark +2 more
core
Reception Baseline Assessment and ‘small acts’ of micro‐resistance
Abstract In September 2021, following the global COVID‐19 pandemic, the Department for Education introduced a national standardised digital Reception Baseline Assessment (RBA) for all English 4‐year‐old children. We analyse RBA and its associated Quality Monitoring Visits, as a further intensification of the new public management of early years ...
Guy Roberts‐Holmes +2 more
wiley +1 more source
This paper critically examines the neo-liberal conceptualization of Information and Communication Technology for Development (ICTD), which imposes the linear and simplistic notions of empowerment and development on the users from the global South.
Manisha Pathak-Shelat +1 more
doaj +1 more source
Driving Postsecondary Success with Impact Investing: Executive Briefing Investment Opportunities in the Postsecondary Access and Success Ecosystem, Executive Summary [PDF]
This research by Avivar Capital, funded by The Kresge Foundation and Lumina Foundation, identifies capital barriers and maps opportunities to deploy various forms of capital – including mission-related and program-related investments – to support America'
core
Nurturing global collaboration and networked learning in higher education [PDF]
We consider the principles of communities of practice (CoP) and networked learning in higher education, illustrated with a case study. iCollab has grown from an international community of practice connecting students and lecturers in seven modules across
Cochrane, Thomas +2 more
core +3 more sources
Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
SURVEILLANCE CAPITALISM IN SCHOOLS: WHAT’S THE PROBLEM?
Digital surveillance in schools has been legitimised by the two-fold reasoning that it will optimise learning (the educational imperative) and increase safety in the school context (the safeguarding imperative). Yet a new layer of commercial surveillance
Caroline Stockman, Emma Nottingham
doaj
An opinion often cited among educational technology (edtech) professionals is that theirs is a fast-changing field. This statement is sometimes used as a motivation (or veiled threat) to senior managers to embrace edtech because if they miss out now, it ...
Weller, Martin
core
We explore a topological model that situates teachers' agency as a constituent element within the convergent and divergent dynamics at the intersection of human‐mediated and algorithmically mediated pedagogies. Ubiquitous AI in education is designed to simulate, emulate and automate human processes and behaviours through datafication.
Keith Turvey, Norbert Pachler
wiley +1 more source

