Results 31 to 40 of about 131,208 (308)

A Comparison of Motives by Gender and Age Categories for Training at Norwegian Fitness Centres

open access: yesSports, 2021
Examining participatory motives clarifies what engages and keeps individuals participating in exercise. The popularity of training at fitness centres has greatly increased over the last two decades, but individual determinants for motivation remain ...
Stian Larsen   +5 more
doaj   +1 more source

Learner emotions in AI-assisted English as a second/foreign language learning: a systematic review of empirical studies

open access: yesFrontiers in Psychology
IntroductionThe use of generative AI tools in language learning has attracted increasing academic attention. However, previous reviews rarely focus on learner emotions in AI-assisted English as a Second/Foreign Language (ESL/EFL) learning, a crucial ...
Songcun Zhang, Xing Liu
doaj   +1 more source

Impacts of the Active Learning Classroom on Student Learning and Engagement: The Role of Technology

open access: yesCanadian Journal for the Scholarship of Teaching and Learning
This study examines student learning outcomes and engagement in a high-tech active learning environment compared to a low-tech active learning environment at both the individual lesson and overall course levels. A quasi-experimental design was employed,
T. Keith Edmunds, Richard Little
doaj   +1 more source

Understanding the effects of gamification on work engagement: The role of basic need satisfaction and enjoyment among millennials

open access: yesCogent Business & Management, 2023
Millennial perspectives on work engagement can aid companies in fostering a more dynamic and successful workforce by recognizing that engaged employees tend to be more productive and satisfied. However, recent polls and studies have raised concerns about
Gunawan Wibisono   +3 more
doaj   +1 more source

GameFlow: A model for evaluating player enjoyment in games

open access: yes, 2005
Although player enjoyment is central to computer games, there is currently no accepted model of player enjoyment in games. There are many heuristics presented in the literature, based on elements such as the game interface, mechanics, gameplay and ...
Wyeth, Peta   +4 more
core   +1 more source

Does Security Concern, Perceived Enjoyment and Government Support Affect Fintech Adoption? Focused on Bank Users [PDF]

open access: yes, 2021
Today, following the globalization of business and systems, together with advancement of technology, has revolutionized the way users access their finances. A new mean of banking services which use innovative information and automation technology or also
Zaiton Osman   +2 more
core  

Comparing the Effect of Semi‐Immersive Virtual Reality, Computerized Cognitive Training, and Traditional Rehabilitation on Cognitive Function in Multiple Sclerosis: A Randomized Clinical Trial

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Background Cognitive impairment is a common non‐motor symptom in Multiple Sclerosis (MS), negatively affecting autonomy and Quality of Life (QoL). Innovative rehabilitation strategies, such as semi‐immersive virtual reality (VR) and computerized cognitive training (CCT), may offer advantages over traditional cognitive rehabilitation (TCR ...
Maria Grazia Maggio   +8 more
wiley   +1 more source

Cognitive Behavioral Therapy for Youth With Childhood‐Onset Lupus: A Randomized Clinical Trial

open access: yesArthritis Care &Research, EarlyView.
Objective Our objective was to determine the feasibility and acceptability of the Treatment and Education Approach for Childhood‐Onset Lupus (TEACH), a six‐session cognitive behavioral intervention addressing depressive, fatigue, and pain symptoms, delivered remotely to individual youth with lupus by a trained interventionist.
Natoshia R. Cunningham   +29 more
wiley   +1 more source

The Exergame Enjoyment Questionnaire (EEQ): An Instrument for Measuring Exergame Enjoyment

open access: yesProceedings of the Annual Hawaii International Conference on System Sciences, 2020
Physical inactivity is on the rise. Exergames provide a new type of exercise that can be appealing to young people and possibly mitigate sedentary lifestyles. However, compliance and player attrition are issues. We assert that monitoring and increasing exergame enjoyment will increase exercise compliance, a view supported by the Social Cognitive Theory
Alexander Fitzgerald   +5 more
openaire   +3 more sources

The relationship between web enjoyment and student perceptions and learning using a web-based tutorial

open access: yes, 2005
Web enjoyment has been regarded as a component of system experience. However, there has been little targeted research considering the role of web enjoyment alone in student learning using web-based systems. To address this gap, this study aims to examine
Macredie, RD, Chen, SY, Mitchell, TJF
core   +1 more source

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