Results 71 to 80 of about 958 (231)

Dynamic Level of Difficulties Using Q-Learning and Fuzzy Logic

open access: yesIEEE Access
Maintaining player engagement in serious management games is a challenge due to the repetitive nature of traditional predetermined difficulty levels.
Fardani Annisa Damastuti   +5 more
doaj   +1 more source

Inter‐microscope comparability of dental microwear texture data obtained from different optical profilometers: Part I Reproducibility of diet inference using different instruments

open access: yesThe Anatomical Record, EarlyView.
Abstract Dental microwear texture analysis (DMTA) has become a well‐established method for dietary inference and reconstruction in both extant and extinct mammals and other tetrapods. As the volume of available data continues to grow, researchers could benefit from combining published data from various studies to perform meta‐analyses.
Daniela E. Winkler, Mugino O. Kubo
wiley   +1 more source

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

The Pastoral Mystique: A Feminist Ecclesiological Approach to Clergy Burnout

open access: yesJournal of Moral Theology, 2020
Betty Friedan’s groundbreaking book, The Feminine Mystique (1963), in which she examines the ennui afflicting many housewives, provides a helpful and provocative framework for understanding the phenomenon of clergy burnout.
David Von Schlichten
doaj  

Development of interactive MRI‐based 3D visualization tools for neuroanatomy education in Latin America

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The study of neuroanatomy is fundamental in many scientific fields. Despite this, it is a challenging subject for students. As technology evolves, it is being increasingly incorporated into educational methods, including the teaching of neuroanatomy. Three‐dimensional (3D) visualizations are well suited for displaying neuroanatomy.
Merlin J. Fair   +5 more
wiley   +1 more source

Augmented reality for teaching undergraduate human anatomy: An educators' perspective

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The purpose of this study was to explore the perspectives of Australian educators on using augmented reality (AR) as a method for learning human anatomy in the undergraduate health sciences. This will determine the current value of AR and guide future research and development. This prospective qualitative study used a mixed‐methods approach to
Ally Williams   +2 more
wiley   +1 more source

The ivory damsel is bored: changing female dynamics for the Ovidian Galatea in Michelangelo Antonioni’s "Identificazione di una Donna" (1982)

open access: yesCinema & Território
The Pygmalion myth as told by Ovid gave rise to a literary tradition that cinema sought to eternalize in films such as Pygmalion et Galathée (Méliès, 1898), Funny Face (Donen, 1957), etc. In these, normally the female is submissive to the male. The same
Sílvia Catarina Pereira Diogo
doaj   +1 more source

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

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