Results 111 to 120 of about 8,300,869 (250)
Entertainment- Education (EE) seeks to purposefully use entertainment media to educate targets about development intervention. Though, an innovative communication approach for addressing development related issues, its use and potentials for ...
B R Olajide, A A. Meroyi
doaj +4 more sources
Interactive mechanism of food packaging design and children's health consciousness
Food packaging can establish an "entertainment-knowledge-action" interactive closed-loop mechanism for children, effectively guiding them to practice healthy behaviors, overcoming the low efficiency of conventional text-and-image-based instruction, and ...
YANG Qian
doaj +1 more source
What Is Entertainment? The Value of Industry Definitions
This chapter starts with a seemingly basic definitional question: what is entertainment? There is no doubt that something called entertainment exists: there are sections of newspapers dedicated to it, television shows about it, and professional ...
Christy Collis, Collis, Christy
core +1 more source
ABSTRACT Extreme heat has become a recurring operational challenge that disrupts production, raises energy and maintenance needs, and makes it harder for firms to sustain environmental performance. However, it remains less clear whether AI‐related capability is associated with firms' ability to maintain environmental performance under recurring extreme‐
Shangze Dai, Xinde James Ji, Kai Huang
wiley +1 more source
Drivers of VR Adoption by Generation Z: Education, Entertainment, and Perceived Marketing Impact
Virtual reality (VR) can influence people’s lives and business development. It can bring immersive experiences for people and can strengthen the relationships between customers and companies. In this paper, Generation Z (Gen Z) members’ interest in VR is
Camelia Surugiu +2 more
doaj +1 more source
ACM Computers in Entertainment
Premiered in October 2003, ACM Computers in Entertainment (CiE) features peer-reviewed research papers and scholarly articles on a wide range of theoretical and practical computer applications in the field of entertainment. CiE and its founder Newton Lee
ROCCETTI, MARCO
core
Entertainment-Education in Deutschland: Beispiele aus der Praxis und Weiterentwicklungsmöglichkeiten
Entertainment-Education (E-E) ist eine aus der Kommunikationswissenschaft stammende Strategie, die bildende und unterhaltende Elemente in Medienbotschaften kombiniert, um gesellschaftliche Veränderungsprozesseim Sinne einer nachhaltigen Entwicklung ...
Lubjuhn, Sarah, Reinermann, Julia-Lena
core +1 more source
ABSTRACT Transparency is increasingly recognized as a critical factor in advancing the sustainability of production processes and products, particularly in fashion retailing. In response, the European Union is developing standardized transparency mechanisms, most notably the Digital Product Passport (DPP).
Virginia Fani +3 more
wiley +1 more source
Co‐Creation Over R&D: External Knowledge as the Engine of Green Innovation in Italian SMEs
ABSTRACT The transition towards a green and net‐zero economy has become a strategic priority for firms and policymakers, placing increasing pressure on SMEs to integrate diverse forms of knowledge to achieve both environmental and economic objectives.
Angela Stefania Bergantino +3 more
wiley +1 more source
Toward spreadable entertainment-education: leveraging social influence in online networks. [PDF]
Lutkenhaus RO, Jansz J, Bouman MPA.
europepmc +1 more source

