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Researching and designing educational games on the basis of “self-regulated learning theory”
As one of the important research fields of educational technology, the potential of educational games has been widely recognized by academic researchers. However, in terms of practical application, it is difficult to balance education and recreation, and
Feng Jiang, Dayan Shangguan
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Conservation, education or entertainment: What really matters to Zoo visitors
This is the first book to specifically examine zoos as tourist attractions. Taking a global approach, it considers the multiple roles of zoos, particularly the difficulty of balancing conservation, education and ...
Caroline Winter +3 more
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The effect of digital social entertainment on students' emotional well-being in higher education [PDF]
Digital Social Entertainment and Media is a broad term that covers multiple aspects which people use to interact with each other. The aim of this study was to explore the perception of students in higher education on the effect of digital social ...
Morrissey, Hana +2 more
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The Future of Entertainment: AI Takes the Stage [PDF]
The Cardozo FAME Center and Entertainment Law Society will convene a panel of entertainment lawyers to explore how artificial intelligence is revolutionizing the entertainment industry. The discussion will include an overview of generative AI technology.
Cardozo FAME Center +1 more
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This scoping review aimed to summarize the conceptualization and measurements of both social capital and hedonic well-being and to explore the links between social capital and hedonic well-being within sports and physical activity contexts. Articles were
Yi Zhang, Keita Kinoshita, Shintaro Sato
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Theoretical debates and literature on E-E efforts in Africa have largely focussed on understanding how and why interventions on HIV and AIDS are effective in influencing behaviour change among target communities.
Blessing Makwambeni, Abiodun Salawu
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IntroductionNew technologies have great potential to facilitate students’ understanding and appreciation of one of the most abstract and challenging school subjects – physics.
Selma Korlat +6 more
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PurposeThis quasi-experimental field study examines the prosocial influences of a children's entertainment-education television programme, Khushi Ko Sansar, on children’s beliefs and intended behaviour towards people with disabilities in Nepal.MethodPre ...
William J Brown, Deborah A Strong
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Technology, Computation and Artificial Intelligence to Improve the Web Ecosystem
Since the appearance of the Internet, many traditional businesses have been transformed, across the areas of shopping, advertising, education, entertainment, and more [...]
José A. Ruipérez-Valiente +2 more
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The importance of entertainment for sexuality education
Researchers in sexuality education have tended to focus on formal schooling. However, young people learn about sexuality from a range of sources, including entertainment media.
McKee, Alan, McKee, A, Alan McKee
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