Beyond Entertainment: How Therapeutic Video Games Are Becoming Prescription Medicine for Mental Health. [PDF]
Cuffari B.
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Attitudes Toward Suicide Are Associated With Lifetime History of Depressive Symptoms and Suicide Attempts Among Entertainment Industry Workers in South Korea. [PDF]
Kang C +7 more
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Domain-specific Internet use and social participation in older adults: the role of affective attitudes toward digital device use. [PDF]
Memmer N +6 more
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The influence of college students' "Wan Geng" motivation on emotion regulation self-efficacy. [PDF]
He Z, Zhao Y, Shan Y, Wan F, Liu T.
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Profiles of digital empowerment among older adults and their association with self-perception of aging: a latent profile analysis. [PDF]
Zhang L, Wang L, Chen W.
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Why Do Consumers Who Prefer Physical Entertainment Behave Digitally? Understanding the Preference-Behavior Gap. [PDF]
Bulboacă Ș +5 more
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Social media use motives and academic performances: exploring the mediating role of daily usage duration. [PDF]
Lone A, Alotaibi SH, Dar IA, Quadri SAQ.
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The Impact of Gratifications on Fake News Sharing Among Chinese Social Media Users and Its Mechanisms. [PDF]
Shao Y, Wang X, Jiao Z, Li Y, Jin H.
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How tourism experiences relate to eWOM intention: the roles of self-expansion and place attachment in ancient town tourism. [PDF]
Zhan W, Lin C.
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