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Trading as Entertainment?

Management Science, 2006
Among 1,000 German brokerage clients for whom both survey responses and actual trading records are available, investors who report enjoying investing or gambling turn over their portfolio at twice the rate of their peers. Including entertainment attributes as additional explanatory variables in cross-sectional regressions of portfolio turnover on ...
Daniel Dorn, Paul Sengmueller
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Measuring entertainment and automatic generation of entertaining games

open access: yesInternational Journal of Information Technology, Communications and Convergence, 2010
Over the period of time computer games have became a major source of entertainment for humans. From the point of view of game developers there is a constant demand of writing games which are entertaining for the end users but entertainment itself is of subjective nature.
Zahid Halim, Hasan Mujtaba
exaly   +2 more sources

Sacred entertainments

Cambridge Opera Journal, 2003
Ever since the cultural watershed of the 1960s, predictions of the imminent demise of classical music, especially in America, have been rife. Its audience, undermined by the precipitate decline in public music education and decimated by defections to pop (respectable for aspiring intellectuals from the moment rock became British), was assumed to be ...
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Rape as Entertainment

Psychological Reports, 1988
Theatrical movies and television features distort aggravated rape and neglect simple rape, thereby compromising the integrity of real sexual assaults. A collection of 26 movies indicated three categories of rape as entertainment: the classics which subordinate rape to a significant drama, docudramas/melodramas which mingle fact with fiction and require
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Entertaining the stranger

Journal of Analytical Psychology, 2011
Translations of AbstractCet article a pour sujet la problématique de l’Autre en psychologie analytique. Malgré les importantes contributions de Papadopoulos et de Huskinson sur cette question, celle‐ci n’a pas, selon moi, reçu l’attention qu’elle mérite.
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PhotoPhone entertainment

CHI '03 extended abstracts on Human factors in computer systems - CHI '03, 2003
This paper introduces PhotoPhone Entertainment (PPE), applications for mobile and wireless devices with camera functionality, and describes a number of design examples of such applications. The applications are designed for people waiting for a few minutes at a bus stop and do all encourage some form of social interaction such as collaboration with, or
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Entertainment robotics

Communications of the ACM, 2002
Competing teams of autonomous robot soccer players illustrate the challenges, pleasures, and promise of developing collaborative multi-robot applications.
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Beliefs that Entertain

SSRN Electronic Journal
Economic research on entertainment is scant despite its large share of time use. We test economic theories of belief-based utility in the context of video-game engagement. Using data on 2.8 million matches from League of Legends, we find evidence supporting reference-dependent preferences, loss aversion, preferences for surprise and suspense ...
Gandhi, Ashvin   +6 more
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Entertainment and Resonance

2021
Abstract This chapter aims to differentiate between two kinds of media use experiences that in the past twenty some years have uniformly been labeled entertainment experiences. In the background of four identified fundamental assumptions in entertainment theory (entertainment as reception phenomenon, disparity between what media users ...
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