Results 311 to 320 of about 1,232,428 (380)
Some of the next articles are maybe not open access.
Entertainment Video Games for Academic Learning: A Systematic Review
Journal of educational computing research, 2022Entertainment video games are very popular among young audiences. Nevertheless, despite their potential to improve cognitive functioning, they are still studied rarely as a tool for digital game-based learning. To better understand video gaming practices’
Léa Martinez, M. Gimenes, Eric Lambert
semanticscholar +1 more source
Entertainment Industry Economics
, 2020Part I. Introduction: 1. Economic perspectives Part II. Media-Dependent Entertainment: 2. Movie macroeconomics 3. Making and marketing movies 4. Financial accounting in movies and television 5. Music 6. Broadcasting 7. Cable 8. Publishing and New Media 9.
Harold L. Vogel
semanticscholar +1 more source
Media Culture and Society, 2020
The article contributes to complicate the issue of ‘infrastructuralization of platform’ through an empirical study on China’s video streaming platform, Tik Tok.
Zongyi Zhang
semanticscholar +1 more source
The article contributes to complicate the issue of ‘infrastructuralization of platform’ through an empirical study on China’s video streaming platform, Tik Tok.
Zongyi Zhang
semanticscholar +1 more source
Journal of Media Business Studies, 2021
Given that the current media condition provides numerous channels that create interaction between news media brands and consumers, the concept of consumer brand engagement (CBE), referred as being the interactive relationships between consumers and ...
Kyriakos Riskos +3 more
semanticscholar +1 more source
Given that the current media condition provides numerous channels that create interaction between news media brands and consumers, the concept of consumer brand engagement (CBE), referred as being the interactive relationships between consumers and ...
Kyriakos Riskos +3 more
semanticscholar +1 more source
Biographic Resonance Theory of Eudaimonic Media Entertainment
The Oxford Handbook of Entertainment Theory, 2021If media audiences experience a message as meaningful, they display eudaimonic responses such as mixed affect and self-transcendence. The current contribution elaborates on the causes and manifestations of meaningfulness and argues that resonances ...
C. Klimmt, Diana Rieger
semanticscholar +1 more source
The Oxford Handbook of Entertainment Theory
, 2021This handbook provides a strong collection of communication- and psychology-based theories and models on media entertainment, which can be used as a knowledge resource for any academic and applied purpose.
P. Vorderer, C. Klimmt
semanticscholar +1 more source
Management Science, 2006
Among 1,000 German brokerage clients for whom both survey responses and actual trading records are available, investors who report enjoying investing or gambling turn over their portfolio at twice the rate of their peers. Including entertainment attributes as additional explanatory variables in cross-sectional regressions of portfolio turnover on ...
Daniel Dorn, Paul Sengmueller
openaire +2 more sources
Among 1,000 German brokerage clients for whom both survey responses and actual trading records are available, investors who report enjoying investing or gambling turn over their portfolio at twice the rate of their peers. Including entertainment attributes as additional explanatory variables in cross-sectional regressions of portfolio turnover on ...
Daniel Dorn, Paul Sengmueller
openaire +2 more sources
, 2020
By looking at specific motivations for social media use as general action or inaction goals, this research provides a cognitive account of their effects on perceptions of paid advertising on smartphones.
Valeria Noguti, David S. Waller
semanticscholar +1 more source
By looking at specific motivations for social media use as general action or inaction goals, this research provides a cognitive account of their effects on perceptions of paid advertising on smartphones.
Valeria Noguti, David S. Waller
semanticscholar +1 more source

