Results 311 to 320 of about 1,232,428 (380)
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Entertainment Video Games for Academic Learning: A Systematic Review

Journal of educational computing research, 2022
Entertainment video games are very popular among young audiences. Nevertheless, despite their potential to improve cognitive functioning, they are still studied rarely as a tool for digital game-based learning. To better understand video gaming practices’
Léa Martinez, M. Gimenes, Eric Lambert
semanticscholar   +1 more source

Entertainment Industry Economics

, 2020
Part I. Introduction: 1. Economic perspectives Part II. Media-Dependent Entertainment: 2. Movie macroeconomics 3. Making and marketing movies 4. Financial accounting in movies and television 5. Music 6. Broadcasting 7. Cable 8. Publishing and New Media 9.
Harold L. Vogel
semanticscholar   +1 more source

Infrastructuralization of Tik Tok: transformation, power relationships, and platformization of video entertainment in China

Media Culture and Society, 2020
The article contributes to complicate the issue of ‘infrastructuralization of platform’ through an empirical study on China’s video streaming platform, Tik Tok.
Zongyi Zhang
semanticscholar   +1 more source

The influence of entertainment, utility and pass time on consumer brand engagement for news media brands: a mediation model

Journal of Media Business Studies, 2021
Given that the current media condition provides numerous channels that create interaction between news media brands and consumers, the concept of consumer brand engagement (CBE), referred as being the interactive relationships between consumers and ...
Kyriakos Riskos   +3 more
semanticscholar   +1 more source

Biographic Resonance Theory of Eudaimonic Media Entertainment

The Oxford Handbook of Entertainment Theory, 2021
If media audiences experience a message as meaningful, they display eudaimonic responses such as mixed affect and self-transcendence. The current contribution elaborates on the causes and manifestations of meaningfulness and argues that resonances ...
C. Klimmt, Diana Rieger
semanticscholar   +1 more source

The Oxford Handbook of Entertainment Theory

, 2021
This handbook provides a strong collection of communication- and psychology-based theories and models on media entertainment, which can be used as a knowledge resource for any academic and applied purpose.
P. Vorderer, C. Klimmt
semanticscholar   +1 more source

Trading as Entertainment?

Management Science, 2006
Among 1,000 German brokerage clients for whom both survey responses and actual trading records are available, investors who report enjoying investing or gambling turn over their portfolio at twice the rate of their peers. Including entertainment attributes as additional explanatory variables in cross-sectional regressions of portfolio turnover on ...
Daniel Dorn, Paul Sengmueller
openaire   +2 more sources

Motivations to use social media: effects on the perceived informativeness, entertainment, and intrusiveness of paid mobile advertising

, 2020
By looking at specific motivations for social media use as general action or inaction goals, this research provides a cognitive account of their effects on perceptions of paid advertising on smartphones.
Valeria Noguti, David S. Waller
semanticscholar   +1 more source

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