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Sacred entertainments

Cambridge Opera Journal, 2003
Ever since the cultural watershed of the 1960s, predictions of the imminent demise of classical music, especially in America, have been rife. Its audience, undermined by the precipitate decline in public music education and decimated by defections to pop (respectable for aspiring intellectuals from the moment rock became British), was assumed to be ...
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Implications of COVID-19 on Gaming, Leisure and Entertainment Industry

Counting the Cost of COVID-19 on the Global Tourism Industry, 2020
The global entertainment sector is a multibillion-dollar economy whose size surpasses several countries’ annual domestic gross product. Regardless of the significance of this sector, it is often an under-researched branch of the tourism industry.
G. Nhamo, K. Dube, D. Chikodzi
semanticscholar   +1 more source

Entertainment motivations and gaming-specific gratifications as antecedents of digital game enjoyment and appreciation.

Psychology of Popular Media, 2020
Media psychological research has identified a broad range of gratifications that can result from playing digital games and fuel players’ entertainment experiences.
Daniel Possler, A. Kümpel, Julian Unkel
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Mass Entertainment Before Mass Entertainment

New Literary History, 2013
Most theorists of mass entertainment restrict the phenomenon to the machine age. This essay argues that mass entertainment is more cogently defined in relation to the audience for whom it is intended rather than to the technologies for its production and distribution.
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Algorithmic cosmopolitanism: on the global claims of digital entertainment platforms

Critical Studies in Media and Communication, 2019
Streaming entertainment services Netflix and Spotify sell themselves as stewards of a benevolent form of globalization characterized by liberal-cosmopolitan ideals of international connection. Drawing on discourse analysis and critical political economy,
Evan Elkins
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The impact of entertainment and social interaction with salespeople on mall shopper satisfaction

International Journal of Retail & Distribution Management, 2019
Purpose The purpose of this paper is to understand the role played by emotional states in the relationship between entertainment and social interaction with salespeople and shopper satisfaction.
Maher Georges Elmashhara, A. Soares
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Entertain me, I’ll stay longer! The influence of types of entertainment on mall shoppers' emotions and behavior

, 2019
The purpose of this paper is to provide a broader typology and inventory of recreational facilities and activities in shopping malls. The paper then investigates the relation between the proposed entertainment types and shopper behavior both directly and
Maher Georges Elmashhara, A. Soares
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Wanghong as Social Media Entertainment in China

Palgrave Studies in Globalization, Culture and Society, 2021
David Craig, Jian Lin, Stuart Cunningham
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