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Cultura i esport

open access: yesRevista Catalana de Dret Públic, 2000
Iñaki Agirreazkuenaga
doaj  

New Insights into the <i>In Situ</i> Fenton-like Process by Copper(II)-hydroxylamine Coupling: Reactive Species, Applications, and Limitations. [PDF]

open access: yesACS ES T Water
Pellegrino S   +8 more
europepmc   +1 more source
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Esports

2021
The eSports industry has experienced tremendous growth for a decade, despite the pandemic hitting the entire planet. While major sporting events have been canceled or postponed, eSports continues to grow strongly. While encouraging, this trend will also cause the young eSports industry to take up many challenges in the coming years.
Milan Ismangil, Anthony Fung
  +4 more sources

Esports Spectatorship

This chapter explores the history and characteristics of esports spectators, as well as the technological and business aspects of esports spectatorship. In early competitive gaming taking place in game arcades and within homes using consoles, the roles of players and spectators alternated, whereas current professionally created esports infrastructures ...
Tanja Välisalo   +2 more
openaire   +1 more source

Esports

2022
Rizzi, Andrea,, de Rugeriis, Francesco,
  +4 more sources

eSports eSports Regulations and Problematics

2019
Digital sports, or eSportst for short, is defined as video game events with tournaments where professional and amateur players compete with each other at regional and international level (Çakar and Güler, 2018). The entry of eSports into our lives begins with the impact of industry 4.0 and the age of digital transformation on societies.
ÇAKAR, Dudu Banu, YİĞİT, Merve Hazer
openaire   +1 more source

Esports

2023
W. Alexander Cantrell   +7 more
  +4 more sources

eSports is eSports

International Journal of eSports Studies, 2023
openaire   +1 more source

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