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Association between physical activity and the risk of prenatal depression in adolescents in Teresina, 2023-2024: cross-sectional study. [PDF]
Gonçalves CFG, Madeiro AP.
europepmc +1 more source
Pectoralis Major Rupture in a 15-year-old Teenager: Case Report. [PDF]
Piluski PCF +4 more
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PREVALENCE OF INJURIES IN PROFESSIONAL FOOTVOLLEY ATHLETES. [PDF]
Diniz MED, Neves LM.
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The segmental-based approach during anatomy coursework presents better results than the systems-based approach. [PDF]
Costa TG +9 more
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PHYSICAL ASSESSMENT IN SURFERS: GUIDELINES FOR HEALTH PROFESSIONALS - PART 2 LOWER QUARTER. [PDF]
Brech GC +6 more
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PHYSICAL ASSESSMENT IN SURFERS: GUIDELINES FOR HEALTH PROFESSIONALS - PART 1 UPPER QUARTER. [PDF]
Lima GV +6 more
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2021
The eSports industry has experienced tremendous growth for a decade, despite the pandemic hitting the entire planet. While major sporting events have been canceled or postponed, eSports continues to grow strongly. While encouraging, this trend will also cause the young eSports industry to take up many challenges in the coming years.
Milan Ismangil, Anthony Fung
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The eSports industry has experienced tremendous growth for a decade, despite the pandemic hitting the entire planet. While major sporting events have been canceled or postponed, eSports continues to grow strongly. While encouraging, this trend will also cause the young eSports industry to take up many challenges in the coming years.
Milan Ismangil, Anthony Fung
+4 more sources
This chapter explores the history and characteristics of esports spectators, as well as the technological and business aspects of esports spectatorship. In early competitive gaming taking place in game arcades and within homes using consoles, the roles of players and spectators alternated, whereas current professionally created esports infrastructures ...
Tanja Välisalo +2 more
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Tanja Välisalo +2 more
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eSports eSports Regulations and Problematics
2019Digital sports, or eSportst for short, is defined as video game events with tournaments where professional and amateur players compete with each other at regional and international level (Çakar and Güler, 2018). The entry of eSports into our lives begins with the impact of industry 4.0 and the age of digital transformation on societies.
ÇAKAR, Dudu Banu, YİĞİT, Merve Hazer
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