Results 101 to 110 of about 559,796 (116)
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Women gamers: Gender performativities in female eSports consumption
RAM. Revista de Administração MackenziePurpose: Women’s increasing interest in eSports is an emblematic phenomenon. However, they have been facing discriminatory sexist practices based on a discourse focused on establishing gender inferiority.
Bruno Melo Moura +4 more
semanticscholar +1 more source
International Journal of Sports Marketing & Sponsorship
PurposeThis study aimed to identify subgroups of esports players based on their gaming behavior patterns across game genres and compare self-efficacy, social efficacy, loneliness and three dimensions of quality of life between these subgroups.Design ...
Wonjun Choi +5 more
semanticscholar +1 more source
PurposeThis study aimed to identify subgroups of esports players based on their gaming behavior patterns across game genres and compare self-efficacy, social efficacy, loneliness and three dimensions of quality of life between these subgroups.Design ...
Wonjun Choi +5 more
semanticscholar +1 more source
arXiv.org
This study examined the public opinions of esports at the 2023 Asian Games and value co-creation during the event using an LLM-enhanced BERTopic modeling analysis.
T. Y. Qian +3 more
semanticscholar +1 more source
This study examined the public opinions of esports at the 2023 Asian Games and value co-creation during the event using an LLM-enhanced BERTopic modeling analysis.
T. Y. Qian +3 more
semanticscholar +1 more source
Effect of Social Identification on Esports Viewers Behaviours
International journal of human computer interactionsWhile the literature on esports is growing exponentially, little work has been undertaken into understanding the reasons that lead viewers to buy sponsored products and demonstrate engaged and loyal behaviours towards players and brands.
Fernando Navarro-Lucena +2 more
semanticscholar +1 more source
The international journal of tourism research
This study argues that the eSports live streaming viewers have a triple identity. It aims to investigate how eSports live streaming can turn streamers into consumers and potential eSports tourists from the aspect of viewer psychology and behavioral ...
Ye Xu +3 more
semanticscholar +1 more source
This study argues that the eSports live streaming viewers have a triple identity. It aims to investigate how eSports live streaming can turn streamers into consumers and potential eSports tourists from the aspect of viewer psychology and behavioral ...
Ye Xu +3 more
semanticscholar +1 more source
Esports development ecosystem in Hong Kong: an application of a systems thinking literacy approach
Leisure StudiesAcademic debates have focused on whether esports should be classified as sport. To contribute to building a healthier esports industry, this study developed a holistic framework for examining the strengths and weaknesses of esports development in Hong ...
Gigi Lam, Oscar Wai Kuen Wong
semanticscholar +1 more source
Psychology of Esports Special Issue: A Catalyst for Change
Journal of Electronic Gaming and EsportsThe special issue on “Psychology of Esports: Breakdown under Pressure” represents a significant advancement in understanding the psychological aspects of competitive gaming.
B. Sharpe, Phil D. J. Birch
semanticscholar +1 more source
Developing Social E-Dentity: Examination of an Online 5R Program With an Esports Team
Journal of Electronic Gaming and EsportsResearch in traditional sport has demonstrated that development of a strong team identity can have positive benefits for performance and well-being. However, to date, there is limited research on team identity and whether it can be developed in esports ...
A.C. Braxton Baker-Bates +3 more
semanticscholar +1 more source
The esports experience economy: a multiple-case study of esports events, peripherals and fashion
Internet ResearchPurposeThis study aims to examine the cultural and economic circumstances that shape esports consumer agency through case studies of “experiential consumption” (Miles, 2021).Design/methodology/approachA multiple-case study approach (Stake, 2006) is ...
Tom Brock, Garry Crawford
semanticscholar +1 more source
Corporate social and digital responsibility in esports
Internet ResearchPurposeThe esports industry has experienced a dynamic growth. In this context, a significant evolution in the logic of corporate social responsibility (CSR) can be observed, particularly in the digital sphere.
D. Kolyperas +4 more
semanticscholar +1 more source

