Results 101 to 110 of about 559,796 (116)
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Women gamers: Gender performativities in female eSports consumption

RAM. Revista de Administração Mackenzie
Purpose: Women’s increasing interest in eSports is an emblematic phenomenon. However, they have been facing discriminatory sexist practices based on a discourse focused on establishing gender inferiority.
Bruno Melo Moura   +4 more
semanticscholar   +1 more source

Esports for development? Exploring esports player profiles and their development and well-being outcomes

International Journal of Sports Marketing & Sponsorship
PurposeThis study aimed to identify subgroups of esports players based on their gaming behavior patterns across game genres and compare self-efficacy, social efficacy, loneliness and three dimensions of quality of life between these subgroups.Design ...
Wonjun Choi   +5 more
semanticscholar   +1 more source

Esports Debut as a Medal Event at 2023 Asian Games: Exploring Public Perceptions with BERTopic and GPT-4 Topic Fine-Tuning

arXiv.org
This study examined the public opinions of esports at the 2023 Asian Games and value co-creation during the event using an LLM-enhanced BERTopic modeling analysis.
T. Y. Qian   +3 more
semanticscholar   +1 more source

Effect of Social Identification on Esports Viewers Behaviours

International journal of human computer interactions
While the literature on esports is growing exponentially, little work has been undertaken into understanding the reasons that lead viewers to buy sponsored products and demonstrate engaged and loyal behaviours towards players and brands.
Fernando Navarro-Lucena   +2 more
semanticscholar   +1 more source

Turning Viewers Into Consumers and Tourists: Uncovering the Multifaceted Engagement and Purchase Intentions of eSports Viewers Through Telepresence and Immersion

The international journal of tourism research
This study argues that the eSports live streaming viewers have a triple identity. It aims to investigate how eSports live streaming can turn streamers into consumers and potential eSports tourists from the aspect of viewer psychology and behavioral ...
Ye Xu   +3 more
semanticscholar   +1 more source

Esports development ecosystem in Hong Kong: an application of a systems thinking literacy approach

Leisure Studies
Academic debates have focused on whether esports should be classified as sport. To contribute to building a healthier esports industry, this study developed a holistic framework for examining the strengths and weaknesses of esports development in Hong ...
Gigi Lam, Oscar Wai Kuen Wong
semanticscholar   +1 more source

Psychology of Esports Special Issue: A Catalyst for Change

Journal of Electronic Gaming and Esports
The special issue on “Psychology of Esports: Breakdown under Pressure” represents a significant advancement in understanding the psychological aspects of competitive gaming.
B. Sharpe, Phil D. J. Birch
semanticscholar   +1 more source

Developing Social E-Dentity: Examination of an Online 5R Program With an Esports Team

Journal of Electronic Gaming and Esports
Research in traditional sport has demonstrated that development of a strong team identity can have positive benefits for performance and well-being. However, to date, there is limited research on team identity and whether it can be developed in esports ...
A.C. Braxton Baker-Bates   +3 more
semanticscholar   +1 more source

The esports experience economy: a multiple-case study of esports events, peripherals and fashion

Internet Research
PurposeThis study aims to examine the cultural and economic circumstances that shape esports consumer agency through case studies of “experiential consumption” (Miles, 2021).Design/methodology/approachA multiple-case study approach (Stake, 2006) is ...
Tom Brock, Garry Crawford
semanticscholar   +1 more source

Corporate social and digital responsibility in esports

Internet Research
PurposeThe esports industry has experienced a dynamic growth. In this context, a significant evolution in the logic of corporate social responsibility (CSR) can be observed, particularly in the digital sphere.
D. Kolyperas   +4 more
semanticscholar   +1 more source

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