Results 1 to 10 of about 7,586,895 (250)
Extracting event dynamics from event-by-event analysis [PDF]
15 pages, 2 eps figures, Phys. Rev.
Fu, Jinghua, Liu, Lianshou
openaire +4 more sources
Content-based Video Retrieval by Integrating Spatio-Temporal and Stochastic Recognition of Events [PDF]
As amounts of publicly available video data grow the need to query this data efficiently becomes significant. Consequently content-based retrieval of video data turns out to be a challenging and important problem.
Jonker, W., Petkovic, M.
core +13 more sources
IntroductionThis study evaluated the accuracy of motion signals extracted from video monitoring data to differentiate epileptic motor seizures in patients with drug-resistant epilepsy.
Petri Ojanen +9 more
doaj +1 more source
Self-observation of a virtual body-double engaged in social interaction reduces persecutory thoughts
The proportion of the population who experience persecutory thoughts is 10–15%. People then engage in safety-seeking behaviours, typically avoiding social interactions, which prevents disconfirmatory experiences and hence paranoia persists.
Geoffrey Gorisse +6 more
doaj +1 more source
Evaluating participant responses to a virtual reality experience using reinforcement learning
Virtual reality applications depend on multiple factors, for example, quality of rendering, responsiveness, and interfaces. In order to evaluate the relative contributions of different factors to quality of experience, post-exposure questionnaires are ...
Joan Llobera +5 more
doaj +1 more source
Event-driven proto-object based saliency in 3D space to attract a robot’s attention
To interact with its environment, a robot working in 3D space needs to organise its visual input in terms of objects or their perceptual precursors, proto-objects.
Suman Ghosh +5 more
doaj +1 more source
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality
We review the concept of presence in virtual reality, normally thought of as the sense of “being there” in the virtual world. We argued in a 2009 paper that presence consists of two orthogonal illusions that we refer to as Place Illusion (PI, the ...
Mel Slater +7 more
doaj +1 more source
QuickVR: A standard library for virtual embodiment in unity
In the last few years the field of Virtual Reality (VR) has experienced significant growth through the introduction of low-cost VR devices to the mass market.
Ramon Oliva +4 more
doaj +1 more source
The Influence of Embodiment as a Cartoon Character on Public Speaking Anxiety
Virtual Reality can be used to embody people in different types of body—so that when they look towards themselves or in a mirror they will see a life-sized virtual body instead of their own, and that moves with their own movements.
Anna I. Bellido Rivas +7 more
doaj +1 more source
The meeting, incentive, conference, and exhibition (MICE) activities have been one of the leading sub-sectors in Indonesian tourism, especially Bali. However, the Covid-19 pandemic has brought a massive impact on the sector.
Rimalinda Lukitasari +2 more
doaj +1 more source

