Results 11 to 20 of about 435,580 (348)

Saving temporary exhibitions in virtual environments: The Digital Renaissance of Ulisse Aldrovandi - Acquisition and digitisation of cultural heritage objects [PDF]

open access: yesDigital Applications in Archaeology and Cultural Heritage, 2023
As per the objectives of Project CHANGES, particularly its thematic sub-project on the use of virtual technologies for museums and art collections, our goal was to obtain a digital twin of the temporary exhibition on Ulisse Aldrovandi called"The Other ...
Roberto Balzani   +32 more
semanticscholar   +1 more source

The Impact of Digital Storytelling on Presence, Immersion, Enjoyment, and Continued Usage Intention in VR-Based Museum Exhibitions. [PDF]

open access: yesSensors (Basel)
Recent advancements in virtual reality (VR) technology have introduced a new paradigm in exhibition culture, with digital storytelling emerging as a crucial component supporting this transformation.
Chang S, Suh J.
europepmc   +2 more sources

A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience

open access: yesFrontiers Virtual Real., 2023
Introduction: This study aims to comprehensively understand the existing literature on immersive technology in museum exhibitions, focusing on virtual reality (VR), augmented reality (AR), and the visitor experience.
Jingjing Li   +3 more
semanticscholar   +1 more source

Gaze-Based Human–Computer Interaction for Museums and Exhibitions: Technologies, Applications and Future Perspectives

open access: yesElectronics, 2023
Eye tracking technology is now mature enough to be exploited in various areas of human–computer interaction. In this paper, we consider the use of gaze-based communication in museums and exhibitions, to make the visitor experience more engaging and ...
Piercarlo Dondi, M. Porta
semanticscholar   +1 more source

The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support

open access: yesElectronics, 2021
With the ever-advancing availability of digitized museum artifacts, the question of how to make the vast collection of exhibits accessible and explorable beyond what museums traditionally offer via their websites and exposed databases has recently gained
Emmanouil Zidianakis   +13 more
semanticscholar   +1 more source

Digital Responses of UK Museum Exhibitions to the COVID‐19 Crisis, March – June 2020

open access: yesCurator : a quarterly publication of the American Museum of Natural History, 2021
The impact of the COVID‐19 Crisis on museums and galleries has been paramount, with the sector taking on long‐term recovery plans. This paper examines this crisis in the context of temporary exhibition programmes of UK museums, studying online content ...
Ellie King   +3 more
semanticscholar   +1 more source

Shortening Duration of Swine Exhibitions to Reduce Risk for Zoonotic Transmission of Influenza A Virus

open access: yesEmerging Infectious Diseases, 2022
Reducing zoonotic influenza A virus (IAV) risk in the United States necessitates mitigation of IAV in exhibition swine. We evaluated the effectiveness of shortening swine exhibitions to
D. McBride   +7 more
semanticscholar   +1 more source

Comparative analysis of Unity and Unreal Engine efficiency in creating virtual exhibitions of 3D scanned models

open access: yesJournal of Computer Sciences Institute, 2021
The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating virtual exhibitions. The article is a scientific description of a test of their efficiency.
Agata Ciekanowska   +2 more
semanticscholar   +1 more source

Efficacy of Virtual Reality in Painting Art Exhibitions Appreciation

open access: yesApplied Sciences, 2020
Virtual reality (VR) technology has been employed in a wide range of fields, from entertainment to medicine and engineering. Advances in VR also provide new opportunities in art exhibitions. This study discusses the experience of art appreciation through
Chih-Long Lin, Si-Jing Chen, Rungtai Lin
semanticscholar   +1 more source

General Information about the Scientific Activities of the Institute of Archaeology named after A. Kh. Khalikov of the Tatarstan Academy of Sciences in 2021

open access: yesАрхеология евразийских степей, 2022
The research activities of the Institute were carried out in four fundamental and three applied fields. Significant territories of the Republic of Tatarstan were studied to identify cultural heritage sites in 2021.
Airat G. Sitdikov   +2 more
doaj   +1 more source

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