Results 151 to 160 of about 5,903,059 (211)

Experiences of participant engagement from an African and Asian ancestry cohort during a clinical research study of lymph node responses to influenza immunisation in the United Kingdom

open access: yes
Metcalf D   +13 more
europepmc   +1 more source

Experience Design

2006
Without abstract.
Eggen, J.H., Kyffin, S.H.M.
openaire   +1 more source

Experimenting Design Tools

2016
The work we have carried out in relation to the Action Plan of the River Contracts has been an opportunity for communication between urban planning and architectural design, to build up a territorial project. Major topics identified and a methodological proposal, the integrated multi-scale project, are discussed.
INGARAMO, ROBERTA, VOGHERA, Angioletta
openaire   +1 more source

Designing Experiments

2022
This chapter highlights the importance of good experimental design, which involves deciding what subjects to measure and how to measure them. Good experimental design helps ensure the work complies with three key tenets of good science: reliable, valid, and reproducible. The most important goals of experimental design are to reduce noise and to improve
Jon Scott   +9 more
openaire   +1 more source

Designing experiences

Annals of Leisure Research, 2019
Designing Experiences is an easily accessible and thoughtfully designed book. While it offers theory and a significant amount of academic support to buttress its thesis, the book is written in a ma...
J. Robert Rossman, Mathew D. Duerden
openaire   +2 more sources

Mechanism Design Experiments

2008
Mechanism design is the art of designing institutions that align individual incentives with overall social goals. Mechanism design theory was initiated by Hurwicz (1972) and is surveyed in Groves and Ledyard (1987). To bridge the gap between a theoretical mechanism and an actual economic process that solves fundamental social problems, it is important ...
Yan Chen, John O. Ledyard
openaire   +1 more source

Designing Learning Experiences

RadioGraphics, 2007
Creation of significant learning experiences follows basic steps of instructional design related to situational factors, goals and objectives, feedback and evaluation methods, teaching and learning activities, alignment of the preceding elements, and course evaluation. Goals should reflect what students will learn at the end of the course and what will
openaire   +2 more sources

Designer experience

CHI '11 Extended Abstracts on Human Factors in Computing Systems, 2011
User-Centered Design (UCD) under the umbrella of user experience (UX) has gained momentum as the de facto standard to produce successful products and services. Use of products is seen as a highly personal and context-sensitive balancing act that derives its uniqueness from the actions and emotions of the users.
Mika P. Nieminen   +3 more
openaire   +1 more source

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