“Virtual unreality”: unreal augmentation of perception and action must fit the task to be beneficial
“Unreal” augmentations of perception and action (e.g., looking through walls, flying) represent a distinctive design opportunity in Virtual Reality (VR), allowing users to transcend real-world limitations.
Robin Neuhaus +5 more
doaj +1 more source
'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game [PDF]
This article explores how the serious game Poverty Is Not a Game (PING) is experienced by high school students in its subsequent design stages. We first focus on the multifaceted construct of game experience and how it is related to serious games.
Courtois, Cédric +3 more
core +1 more source
In the context of globalization, cross-cultural research is essential for understanding behaviors and values across different cultural backgrounds.
Tao Yu +4 more
doaj +1 more source
Designing with Care - Interior Design and Residential Child Care Final Report [PDF]
This exploratory study examined the attitudes to a range of design interventions in four residential care homes for children in South Lanarkshire. The project set out to identify the benefits and disadvantages to young people and staff of a change in ...
Docherty, Catherine +3 more
core
Introducing systems engineering to industrial design engineering students with hands-on experience [PDF]
The article presents an innovative educational project to introduce systems engineering to third year students in industrial design engineering at the University of Twente. In a short period the students are confronted with new technology, namely sensors
Bonnema, G. Maarten +2 more
core +2 more sources
Listener Acoustic Personalization Challenge - LAP24: Head-Related Transfer Function Upsampling
Head-related transfer functions (HRTFs) often play a crucial role in spatial hearing, immersive audio applications for virtual reality (VR) and augmented reality (AR), and help in improving hearing assistive devices. The Listener Acoustic Personalisation
Aidan O. T. Hogg +6 more
doaj +1 more source
Virtual Capstone Design Teams: Preparing for Global Innovation (Journal article) [PDF]
Global innovation requires collaboration between groups of people located in different parts of the world, and is a growing trend in industry. Virtual teams are often used to manage new product development projects. These teams are similar to traditional
Goldberg, Jay R., Howe, Susannah
core +1 more source
Transonic aerodynamic design experience [PDF]
Advancements have occurred in transonic numerical simulation that place aerodynamic performance design into a relatively well developed status. Efficient broad band operating characteristics can be reliably developed at the conceptual design level ...
Bonner, E.
core +1 more source
Context-of-use and the design of user-product interactions: exploring causal relationships [PDF]
Nine causal relationships that explain the cause and effect relationships between aspects of human experience, context-of-use and particular aspects of product usability have been previously identified in a study that focussed on investigating the ...
Chamorro-Koc, Marianella Ivonne +1 more
core
Haptic Experience and the Design of Drawing Interfaces [PDF]
Haptic feedback has the potential to enhance users’ sense of being engaged and creative in their artwork. Current work on providing haptic feedback in computer-based drawing applications has focused mainly on the realism of the haptic sensation rather ...
Blandford, A, Cairns, P, Sulaiman, S
core +1 more source

