Results 71 to 80 of about 5,903,059 (211)
A three person poncho and a set of maracas:designing Ola De La Vida, a co-located social play computer game [PDF]
Events that bring people together to play video games as a social experience are growing in popularity across the western world. Amongst these events are ‘play parties,’ temporary social play environments which create unique shared play experiences for ...
Bozdog, Mona, Love, Lynn H. C.
core
Evaluation on interactive waiting experience design of mobile internet products based on machine learning. [PDF]
Yu Y.
europepmc +1 more source
Brain-computer interaction (BCI) is starting to focus on healthy subjects. This research adresses the effects of using this novel input modality to control a simple game, and also looks into the beneficial effects of bringing game elements into BCI ...
Oude Bos, D., Reuderink, B.
core +2 more sources
Research on deep learning-powered voice conversion (VC) in speech-to-speech scenarios are gaining increasing popularity. Although many of the works in the field of voice conversion share a common global pipeline, there is considerable diversity in the ...
Anders R. Bargum +3 more
doaj +1 more source
User Experience Design for Social Robots: A Case Study in Integrating Embodiment. [PDF]
Corrales-Paredes A +3 more
europepmc +1 more source
In the health domain, patients often need to adopt and maintain behaviors that are tedious, unpleasant, or even painful, such as taking medication regularly, being more physically active, or maintaining a diet.
Rebecca Gerstenberg +3 more
doaj +1 more source
Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development. [PDF]
Schmidt MM +6 more
europepmc +1 more source
User Experience Design for Adoption of Asthma Clinical Decision Support Tools. [PDF]
Gao E, Radparvar I, Dieu H, Ross MK.
europepmc +1 more source
The role of flow experience in codesigning open-design assistive devices [PDF]
This paper describes the theoretical framework of an inclusive participatory design approach which leads to qualitative occupational experiences within the field of community-based rehabilitation.
De Couvreur, Lieven +2 more
core +1 more source
Learning experience design of an mHealth self-management intervention for adolescents with type 1 diabetes. [PDF]
Schmidt M +17 more
europepmc +1 more source

