Results 71 to 80 of about 5,903,059 (211)

A three person poncho and a set of maracas:designing Ola De La Vida, a co-located social play computer game [PDF]

open access: yes, 2018
Events that bring people together to play video games as a social experience are growing in popularity across the western world. Amongst these events are ‘play parties,’ temporary social play environments which create unique shared play experiences for ...
Bozdog, Mona, Love, Lynn H. C.
core  

BrainBasher: a BCI Game [PDF]

open access: yes, 2008
Brain-computer interaction (BCI) is starting to focus on healthy subjects. This research adresses the effects of using this novel input modality to control a simple game, and also looks into the beneficial effects of bringing game elements into BCI ...
Oude Bos, D., Reuderink, B.
core   +2 more sources

Reimagining speech: a scoping review of deep learning-based methods for non-parallel voice conversion

open access: yesFrontiers in Signal Processing
Research on deep learning-powered voice conversion (VC) in speech-to-speech scenarios are gaining increasing popularity. Although many of the works in the field of voice conversion share a common global pipeline, there is considerable diversity in the ...
Anders R. Bargum   +3 more
doaj   +1 more source

User Experience Design for Social Robots: A Case Study in Integrating Embodiment. [PDF]

open access: yesSensors (Basel), 2023
Corrales-Paredes A   +3 more
europepmc   +1 more source

Applying self-determination theory to behavior change technologies: insights from two projects in the health domain

open access: yesFrontiers in Psychology
In the health domain, patients often need to adopt and maintain behaviors that are tedious, unpleasant, or even painful, such as taking medication regularly, being more physically active, or maintaining a diet.
Rebecca Gerstenberg   +3 more
doaj   +1 more source

The role of flow experience in codesigning open-design assistive devices [PDF]

open access: yes, 2011
This paper describes the theoretical framework of an inclusive participatory design approach which leads to qualitative occupational experiences within the field of community-based rehabilitation.
De Couvreur, Lieven   +2 more
core   +1 more source

Learning experience design of an mHealth self-management intervention for adolescents with type 1 diabetes. [PDF]

open access: yesEduc Technol Res Dev, 2022
Schmidt M   +17 more
europepmc   +1 more source

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