Results 141 to 150 of about 2,284,887 (317)
A dialogic theoretical foundation for integrating generative AI into pedagogical design
Generative AI presents a profound challenge to the existing structures and purposes of education. It forces us to reconsider not only how we teach and learn but also, more fundamentally, what education is for. This conceptual paper argues that, in order to integrate AI into education in a way that can meet the major challenges facing humanity, ranging ...
Rupert Wegerif, Imogen Casebourne
wiley +1 more source
Vast amount of multimedia data contains massive and multifarious social information which is used to construct large-scale social networks. In a complex social network, a character should be ideally denoted by one and only one vertex.
Jun Long +4 more
doaj +1 more source
Abstract Behavioural science research has the potential to develop evidence‐based strategies to fight disinformation about climate science and climate mitigation action; however, this research has yet to be conducted systematically with validated sets of climate disinformation stimuli. Here, we present the Climate Disinformation Corpus, a collection of
Tobia Spampatti +3 more
wiley +1 more source
Abstract In the media, accurate climate information and climate disinformation often coexist and present competing narratives about climate change. Whereas previous research documented detrimental effects of disinformation on climate beliefs, little is known about how people seek climate‐related content and how this varies between cross‐cultural ...
Zahra Rahmani Azad +4 more
wiley +1 more source
Results of a convincing causal statistical inference related to socio-economic phenomena are treated as an especially desired background for conducting various socio-economic programs or government interventions.
Daniel Kosiorowski, Jerzy P. Rydlewski
doaj
Trust learning in the repeated trust game: A meta‐analytic study
Abstract Trust involves making oneself vulnerable by relying on the expectation that others will reciprocate and act in a trustworthy manner, leading to mutual benefit. In behavioural economics and psychology, the Trust Game (TG) is a widely used paradigm to measure trust.
Caitlin Duncan +3 more
wiley +1 more source
ABSTRACT Traditional techniques for evaluating creative outcomes are typically based on evaluations made by human experts. These methods suffer from challenges such as subjectivity, biases, limited availability, ‘crowding’, and high transaction costs. We propose that large language models (LLMs) can be used to overcome these shortcomings.
Theresa Kranzle, Katelyn Sharratt
wiley +1 more source
The psychosocial impacts of Huntington's disease include disintegration with society, emotional and psychological burdens, an interplay of extrinsic stressors and recalibration of the family system. This thematic synthesis highlights the need for holistic, systemic support to address these pervasive challenges for all members of the affected family ...
Paige Lindo +4 more
wiley +1 more source
Beyond the Tangible: Adults' Views on Authenticity in a Digitized Natural History Collection
ABSTRACT Authenticity is an important aspect in natural history museums. Many museums aim to give their visitors an authentic experience. Now that increasingly more museums are digitizing their collection, the topic of digital authenticity has become relevant.
Anna W. M. Heerdink +1 more
wiley +1 more source
Feasibility report: Delivering case-study based learning using artificial intelligence and gaming technologies [PDF]
This document describes an investigation into the technical feasibility of a game to support learning based on case studies. Information systems students using the game will conduct fact-finding interviews with virtual characters.
Cresswell, Stephen, Prigmore, Martyn
core

