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Supernatural Fandom: The Fandom Business

2016
This chapter discusses and critiques the corporate ownership of fan conventions through a discussion of Creation Entertainment’s Supernatural convention. It introduces the concept of “fanqueue” culture, defined as fans’ sanctioned consumerism. Tying this to SuperWhoLock, the chapter explores a tension in fandom between fan readings and corporate ...
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Fandom

Abstract This chapter investigates the ways in which Cool Christianity and Hillsong have arrived in Brazil via US popular culture and Christian music. It explores how young Brazilians become fans of Hillsong’s worship bands and the megachurch starting in the 1990s. It shows how this fandom expanded to and intertwined with an imaginary of
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Introduction: SuperWhoLock Fandom: Fandoms Crossed

2016
This introduction to Crossing Fandoms describes SuperWhoLock—a fan-created amalgam of the television series Supernatural, Doctor Who, and Sherlock—as a symbol of contemporary digital fandom. Fans have created SuperWhoLock from the characters and narratives of the three cult texts.
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Conclusion: SuperWhoLock Fandom: Cross Fandoms

2016
This conclusion to Crossing Fandoms explores the SuperWhoLock crossover as a metaphor for heterogeneous fan cultures. The chapter examines fan antagonism and fan affect. The flattening of affect in the digital age seemingly negates the difference between fan groups, but SuperWhoLock reveals tensions at the heart of fan culture. SuperWhoLock presents an
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Beatles Fandom

2021
Abstract A confluence of demographic, technological, political, and other cultural factors in the 1960s resulted in the Beatles becoming an epochal phenomenon. Never in human history had millions of people around the world received and reacted to the same communication at the same time over a period of years.
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Sherlock Fandom: The Fandom Is Afoot

2016
This chapter on Sherlock fandom focuses on the fan convention Sherlocked as a manifestation of economic hierarchies in fan cultures. The Holmesian oeuvre of Sir Arthur Conan Doyle sits in an uneasy position between popular and high culture, and this chapter probes this tension through the lens of SuperWhoLock as an example of fan hierarchies.
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Fractured Fandoms

2018
Being a fan helps people to discover their identities, find friends, develop a sense of belonging, express themselves creatively, and act as powerful creators and participants in a capitalistic system. At times, however, being a fan becomes problematic, especially when clashes with other fans occur both inside and outside of their fandoms and fan ...
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Developing esport tourism through fandom experience at in-person events

Tourism Management, 2022
Jamie Thompson   +2 more
exaly  

“Let’s Go, Baby Forklift!”: Fandom Governance and the Political Power of Cuteness in China

Social Media and Society, 2021
Jamie Wong, Crystal Lee, Keyi Long
exaly  

Fandom

2005
Il contributo definisce il concetto di Fandom mettendo in luce come tale definizione, un tempo riferita ad una specifica subcultura, sia oggi associabile ad un consumo performativo divenuto centrale e pervasivo con l'avvento dei nuovi media.
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