Results 101 to 110 of about 7,226 (198)
This book chapter explores fanfiction as an imaginative mode of critical writing about art and performance. It explores fanfiction as expansive rather than subordinate or derivative text, which transforms an extant archive or artwork through subversive, desiring intervention.
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The UNIT “dating” crisis: using digital humanities tools to investigate shipping claims in the Third Doctor era of Doctor Who [PDF]
Participants in a conversation commonly use terms of address to index interpersonal status and solidarity among interlocutors. Such terms are crucial in fiction, film, and television scripts in guiding audiences in their construction of the relationships
Katz, Mara
core
This article delves into the assimilation of queer subjects within the framework of neoliberalism, focusing on Polish queer young adult literature.
Anouk Herman
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Il était… encore une fois : en fin de conte, la fanfiction
This article explores, in a broad comparative perspective, a little-examined aspect of the creative reception of fairy tales: the rewritings of their endings in international fanfiction.
Martina Stemberger
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Preface : A Threshold to the Work at Hand [PDF]
Collection : Advances in Human and Social Aspects of Technology (AHSAT)The paratext framework is now used in a variety of fields to assess, measure, analyze, and comprehend the elements that provide thresholds, allowing scholars to better understand ...
Apollon, Daniel, Desrochers, Nadine
core
L’elaborazione di testi nelle comunità di fan: indagine sulla produzione di fanfictions in italia
L’epoca della cultura digitale ha portato a cambiamenti in più ambiti della vita sociale degli individui. Uno degli elementi più interessanti che viene modellato dall’avvento di Internet è quella che Jenkins (2006) definisce cultura partecipativa, che ...
Agnese Pietrobon, Mariselda Tessarolo
doaj
Smith on Jenkins, \u27Textual Poachers: Television Fans and Participatory Culture\u27 [PDF]
Textual Poachers: Television Fans and Participatory Culture by Henry Jenkins. New York: Routledge, 1992. viii + 343 pp. $95.00 (cloth), ISBN 978-0-415-90571-8; $38.95 (paper), ISBN 978-0-415-90572-5.
Smith, Anne Collins
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The light, the dark, and everything else: making sense of young people's digital gaming. [PDF]
Meriläinen M, Ruotsalainen M.
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Pessoa, persona & personagem: o imaginário fã em Real Person Slash
Fanfictions são práticas transformativas baseadas em produtos culturais como livros, filmes, animes, mangás, HQs e outros materiais-fonte. Este artigo problematiza o subgênero Real Person Slash (RPS), estabelecido não pela reescritura de uma história ...
Ingrid Lara de Araújo Utzig
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Positive Effects of Digital Technology Use by Adolescents: A Scoping Review of the Literature. [PDF]
Haddock A, Ward N, Yu R, O'Dea N.
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