Results 51 to 60 of about 11,103 (163)
Media Communication, Consumption and Use: The Changing Role of the Designer [PDF]
Consumers are changing the way in which they create, experience and consume media. User Generated Content (UGC) marks a shift in the way in which ordinary people are now able to contribute to the creation of media.
Cruickshank, Leon, Evans, Martyn
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‘Let Me Hear You Depoliticise My Rhyme’: Queer Feminist Cultural Activisms and Disruptions of Conventional Protest [PDF]
Many, feminist identified and not, commentators have criticised contemporary feminism as lacking a strong public presence. In his summary of the British women's movement, Paul Byrne asserts that in the contemporary British landscape, 'the autonomous ...
Downes, Julia
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Blogging the 2006 FIFA World Cup Finals [PDF]
This study focuses on the use of new technologies by the sports-media complex, looking specifically at the 2006 FIFA World Cup Finals. Combining the world's single largest sports media event with one of the most current, complex forms of Web-based ...
Dart, JJ
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Thina Curtis Amid Creative Disorders: Fanzines, Punk, Improvisation, and Critical Pedagogy
Thina Curtis, pedagogue and creator of fanzines in Brazil, has built a trajectory marked by resistance and the expression of a counter-hegemonic ethos that permeates all her production.
Paula Guerra
doaj +1 more source
Os zines e as bibliotecas: uma relação necessária [PDF]
Com o advento das coleções especiais de fanzines em várias bibliotecas no mundo, este artigo busca demonstrar uma perspectiva mais clara deste fenômeno, expondo fatos que comprovem a importância cultural que este tipo de publicação pode atribuir as ...
Emerson Lucas Morais Lima
doaj
The margins of print? Fan fiction as book history
Contemporary fan fiction is overwhelmingly digital in both publication and dissemination; it has never been easier to access this subculture of writers and writing.
Catherine Coker
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In the early 1980s, digital games played at home were an unprecedented cultural phenomenon. In this article, I examine the ways computer fanzines and disk magazines from the 1980s write about games and game culture, and how they contribute to the process
Niklas Nylund
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Fanzine punk como mídia alternativa
O movimento punk partiu da Inglaterra para o mundo no início da década de 80. Por ter sido incompreendido e discriminado, o significado da expressão foi distorcido pelas mídias tradicionais, que não ofereciam espaço para que os punks buscassem ...
Regina Rossetti, David Santoro Junior
doaj
Cuerpos en papel : la representación del cuerpo juvenil en el fanzine [PDF]
1 archivo PDF (15 páginas). fhtrigintaquattuorEl fanzine es una publicación alternativa y continúan siendo una forma de comunicación entre diferentes culturas juveniles de la actualidad.
Analco Martínez, Aída
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Design it Yourself? Punk’s Division of Labour [PDF]
Punk’s do-it-yourself call to arms led to a widespread adoption of the rhetoric, if not always the practice, of independence from traditional means of production. During the early period of punk’s development in the United Kingdom, a distinct division of
Bestley, Russ
core +1 more source

