Results 61 to 70 of about 16,074 (215)
Improving Resource Consumption in Context- Aware Mobile Applications Through Alternative Architectural Styles [PDF]
Over the last years, the Internet of Things has fostered a growing interest in context-aware mobile applications; this fact is mainly due to highly favoring information provision from multiple Internetconnected devices.
Berrocal, Javier +3 more
core +2 more sources
Pemanfaatan Google Firebase Pada Sistem Tempat Sampah Pintar Berbasis Internet of Things
Sampah merupakan sisa hasil kegiatan manusia dan atau proses alam yang berbentuk padat. Direktur Jenderal Pengelolaan Sampah, Limbah dan Bahan Beracun Berbahaya (B3) mengatakan proyeksi volume sampah rumah tangga dan sejenis sampah rumah tangga pada 2018
Armanda Suryaningrat +2 more
doaj +1 more source
Infraestructura de comunicación e interacción para el sector turístico [PDF]
Vivimos en un mundo totalmente señalizado y marcado por el uso de las tecnologías móviles, donde el sector turístico se aventaja de múltiples avances como la conexión a Internet, la Nube, la geolocalización, la señalización inteligente y diversos métodos
Ituarte Martínez-Millán, Enrique +3 more
core +1 more source
IoT system for anytime/anywhere monitoring and control of vehicles’ parameters [PDF]
This paper presents an IoT (Internet of Things) system designed to allow the monitoring and control of parameters of the users’ vehicles, anytime and anywhere in the world, through the Internet.
Afonso, José A. +5 more
core +1 more source
Interacting with Physical World in E-Commerce [PDF]
The main goal of this final project is to conceptualise the interaction with the physical world with e-commerce. The aim is to build a digital service using different technologies and to prove how simple and easy it can be to collect data from a user for
Ojeda Montiel, Rolando
core
данная работа посвящена платформе Firebase. Она освещает историю этой популярной платформы, рассказывает о его преимуществах, недостатках и принципе работы.
openaire +1 more source
ABSTRACT This study aimed to help children and adolescents achieve their daily goal of 10,000 steps and daily exercise goals using the T2M (Time to Move) mobile gamification application. This study was a single‐blinding cluster‐randomised controlled trial conducted in a secondary school, including a control group (CG) and an experimental group (EG ...
Nimet Haşıl Korkmaz, Hasibe Çoruh
wiley +1 more source
Project Ratification System using Firebase
The main objective and scope of this project are to overcome the practical problem of project submission and approval in educational institutions. This will cut down the physical efforts of students, staff and also the time frame period of completing this part of the project work.
Jagruthi Pulipati* +2 more
openaire +1 more source
Android‐based application for empowering farmers with E‐commerce. ABSTRACT Agriculture faces critical challenges such as timely disease detection, fragmented market access, and limited use of real‐time technology in the field. To address these issues, we developed AgriSage, an Android‐based intelligent mobile application that integrates artificial ...
Shabeena Naveed +7 more
wiley +1 more source
Penerapan Web Service dan Firebase Notification pada Pengembangan Aplikasi Gerakan Nasi Bungkus Jember Berbasis Android [PDF]
Aplikasi gerakan nasi bungkus (ganasbung) jember merupakan sebuah aplikasi yang dibutuhkan oleh salah satu komunitas sosial di Jember, aplikasi ini bertujuan membantu komunitas tersebut dalam proses penyebaran nasi bungkus dan pelayanan kepada donatur ...
Astriyanto, D. R. (Dimas) +1 more
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