Results 11 to 20 of about 3,767 (284)

Electronic Word of Mouth (e-WOM) Foursquare: The New Social Media [PDF]

open access: yesBinus Business Review, 2013
The development of communication technology and Internet-based information encourage the emergence of new changes in the marketing world. Customer-oriented makes it an effective medium for the activities of Word-of-Mouth (WOM).
Rita Rita   +2 more
doaj   +2 more sources

Seduction as control: Gamification at Foursquare [PDF]

open access: yesManagement Accounting Research, 2021
Abstract Post-disciplinary accounting research has drawn attention to the potential for technologies such as big data analytics and social media to enact new forms of surveillance and control, thereby transforming work, identity and producing anxiety.
Chris Chapman   +2 more
openaire   +3 more sources

Foursquare and the parochialization of public space

open access: yesFirst Monday, 2013
The mobile social network Foursquare has gained popularity in the last few years among both users and businesses. This article explores how the use of Foursquare changes and impacts people’s sense of place. Drawing on the work of Lofland (1998) on the social production of space, we argue that as new socio–spatial information (i.e., who checks in where)
Lee Humphreys, Tony C. Liao
core   +5 more sources

Temporal Predictability of Online Behavior in Foursquare [PDF]

open access: yesEntropy, 2016
With the widespread use of Internet technologies, online behaviors play a more and more important role in humans’ daily lives. Knowing the times when humans perform their next online activities can be quite valuable for developing better online services, which prompts us to wonder whether the times of users’ next online activities are predictable.
Chen, Wang, Gao, Qiang, Xiong, Huagang
openaire   +3 more sources

Breaking Reality: Exploring Pervasive Cheating in Foursquare [PDF]

open access: yesDiGRA Digital Library, 2011
This article explores the notion of cheating in location-based mobile applications. Using the popular smartphone app Foursquare as main case study, it addresses the question if and how devious practices impact the boundaries between play and reality as a negotiated space of interaction.
René Glas
core   +11 more sources

Jumping for Fun? Negotiating Mobility and the Geopolitics of Foursquare [PDF]

open access: yesSocial Media + Society, 2016
Rather than assume that there is some universal “right way” to engage social media platforms, we interrogate how the location-based social media practice known as “jumping” played out on the popular service Foursquare. We use this case to investigate how
Germaine R. Halegoua   +2 more
doaj   +2 more sources

Magellan on Foursquare

open access: yes, 2011
The paper explores the rise of digital cartography and subsequently location-based services, using Foursquare as case study. In fact, the rise of smartphones and wireless technologies have made Internet ubiquitous and online services accessible from anywhere.
Martini, Marco De
core   +4 more sources

Relational POI recommendation model combined with geographic information [PDF]

open access: yesPLoS ONE, 2022
Point of interest (POI) recommendation is a popular personalized location-based service. This paper proposes a Geographic Personal Matrix Factorization (GPMF) model that makes effective use of geographic information from the perspective of the ...
Ke Li   +3 more
doaj   +3 more sources

Popularity dynamics of foursquare micro-reviews

open access: yesProceedings of the second ACM conference on Online social networks, 2014
Foursquare, the currently most popular location-based social network, allows users not only to share the places (venues) they visit but also post micro-reviews (tips) about their previous experiences at specific venues as well as "like" previously posted tips.
Marisa A. Vasconcelos   +4 more
openaire   +3 more sources

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