Results 91 to 100 of about 2,362 (222)

Fast Injective Mesh Parameterization via Beltrami Coefficient Prolongation

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a highly efficient and robust method for free boundary injective parameterization of disk‐like triangle meshes with low isometric distortion. Harmonic function–based approaches, grounded in a strong mathematical framework, are widely employed.
G. Fargion, O. Weber
wiley   +1 more source

Resolvent kernel for the Kohn Laplacian on Heisenberg groups

open access: yesElectronic Journal of Differential Equations, 2002
We present a formula that relates the Kohn Laplacian on Heisenberg groups and the magnetic Laplacian. Then we obtain the resolvent kernel for the Kohn Laplacian and find its spectral density.
Neur Eddine Askour, Zouhair Mouayn
doaj  

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients

open access: yesComputer Graphics Forum, EarlyView.
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte   +3 more
wiley   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

Hierarchical Optimization of the As‐Rigid‐As‐Possible Energy

open access: yesComputer Graphics Forum, EarlyView.
Abstract The As‐Rigid‐As‐Possible (ARAP) energy [SA07] has become a versatile ingredient in various geometry processing and machine learning methods. The classic method for its minimization is a block coordinate descent, alternating between local rotation estimation and a global linear solve, which converges slowly for large problem instances.
Hendrik Meyer, Bernd Bickel, Marc Alexa
wiley   +1 more source

Fractional infinity Laplacian with obstacle

open access: yesESAIM: Control, Optimisation and Calculus of Variations
This paper deals with the obstacle problem for the fractional infinity Laplacian with nonhomogeneous term f ( u ), where f : ℝ + ↦ ℝ +
Samer Dweik, Ahmad Sabra
openaire   +2 more sources

Hopf's lemmas for parabolic fractional Laplacians and parabolic fractional $p$-Laplacians

open access: yes, 2020
In this paper, we first establish Hopf's lemmas for parabolic fractional equations and parabolic fractional $p$-equations. Then we derive an asymptotic Hopf's lemma for antisymmetric solutions to parabolic fractional equations. We believe that these Hopf's lemmas will become powerful tools in obtaining qualitative properties of solutions for nonlocal ...
Wang, Pengyan, Chen, Wenxiong
openaire   +2 more sources

Topology‐based Visual Analysis of Hydrothermal Plumes

open access: yesComputer Graphics Forum, EarlyView.
Abstract Hydrothermal plumes are turbulent structures of intense heat and mineral smoke that rise and disperse into the deep ocean. Existing models generally characterize these systems as a single axisymmetric plume originating from a point source. However, this assumption breaks down in weakly venting, spatially distributed systems, where low‐flux ...
Adhitya Kamakshidasan   +3 more
wiley   +1 more source

Beauty in the Eye of AI: Aligning LLMs and Vision Models with Human Aesthetics in Network Visualization

open access: yesComputer Graphics Forum, EarlyView.
Abstract Network visualization has traditionally relied on heuristic metrics, such as stress, under the assumption that optimizing them leads to aesthetic and informative layouts. However, no single metric consistently produces the most effective results.
X. Li, P. Zhang, X. Wang, H. Shen, Y. Hu
wiley   +1 more source

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