Results 101 to 110 of about 43,657 (228)

Sub-fractional Brownian motion and its relation to occupation times [PDF]

open access: yes
We study a long-range dependence Gaussian process which we call “sub-fractional Brownian motion” (sub-fBm), because it is intermediate between Brownian motion (Bm) and fractional Brownian motion (fBm) in the sense that it has properties analogous to ...
Luis G. Gorostiza   +2 more
core  

THE NEHARI MANIFOLD FOR A ψ-HILFER FRACTIONAL p-LAPLACIAN [PDF]

open access: yes, 2020
In this paper, we discuss the existence and non-existence of weak solutions to the non-linear problem with a fractional p-Laplacian introduced by the ψ-Hilfer fractional operator, by combining the technique of Nehari manifolds and fibering maps. Also, we
O'Regan, Donal   +2 more
core   +2 more sources

Existence Results for $\aleph$-Caputo Fractional Boundary Value Problems with $p$-Laplacian Operator

open access: yesJournal of New Theory
This study delves into the investigation of positive solutions for a specific class of $\aleph$-Caputo fractional boundary value problems with the inclusion of the p-Laplacian operator. In this research, we use the theory of the fixed point theory within
Özlem Batit Özen
doaj   +1 more source

Graph‐Laplacian modeling of spatiotemporal effects for house price estimation

open access: yesReal Estate Economics, EarlyView.
Abstract Many variables involve the modeling of spatial effects, and their dynamics over time. This article presents a linear model in which spatiotemporal random effects are modeled by graph‐Laplacians. A graph‐Laplacian flexibly encodes adjacency in both space and time, in our case not depending on unknown parameters. The graph‐Laplacian can be input
Willem P Sijp, Marc K. Francke
wiley   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Radial symmetry and fractional p-Laplacian equation

open access: yesComputational and Applied Mathematics
Abstract In this paper we deal with the topic in two parts. First, we are interested in discussing whether $$ \theta _{1} \in \mathbb {S}_{\mathcal {H}}^{\varpi ; \psi }\left( \Omega \right) $$
José Vanterler da Costa Sousa   +2 more
openaire   +1 more source

Monotonicity of eigenvalues of the fractional $p$-Laplacian with singular weights

open access: yesTopological Methods in Nonlinear Analysis, 2023
We study a nonlinear, nonlocal eigenvalue problem driven by the fractional $p$-Laplacian with an indefinite, singular weight chosen in an optimal class. We prove the existence of an unbounded sequence of positive variational eigenvalues and alternative characterizations of the first and second eigenvalues.
openaire   +2 more sources

Bifurcation and multiplicity results for critical fractional p-Laplacian problems [PDF]

open access: yes, 2016
We prove a bifurcation and multiplicity result for a critical fractional p-Laplacian problem that is the analog of the Brezis-Nirenberg problem for the nonlocal quasilinear ...
Squassina, Marco
core   +1 more source

Bifurcation and multiplicity of solutions for the fractional Laplacian with critical exponential nonlinearity

open access: yesElectronic Journal of Differential Equations, 2016
We study the fractional elliptic equation $$\displaylines{ (-\Delta)^{1/2} u = \lambda u+|u|^{p-2}ue^{u^2} ,\quad\text{in } (-1,1),\cr u=0\quad\text{in } \mathbb{R}\setminus(-1,1), }$$ where $\lambda$ is a positive real parameter, p>2 and $(-\Delta)^
Pawan Kumar Mishra, Konijeti Sreenadh
doaj  

Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients

open access: yesComputer Graphics Forum, EarlyView.
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte   +3 more
wiley   +1 more source

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