Results 41 to 50 of about 125,308 (259)

King Aorta: Narrative anatomy education

open access: yesAnatomical Sciences Education, Volume 18, Issue 3, Page 264-276, March 2025.
Abstract The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.
Halil Yilmaz
wiley   +1 more source

The Laughter in and around Treasure Tales

open access: yesYearbook of Balkan and Baltic Studies
Traditional treasure tales can be interpreted as stories of success and failure. Based on the texts in the Estonian Folklore Archives, the current article focuses on the role of laughter within treasure tales and in their audiences.
Mare Kalda
doaj   +1 more source

The Image of the “Promised Land” in Vladimir Lorchenkov’s Novel “We Will All Be There”

open access: yesФилологический класс, 2020
The aim of the article is to analyze the image of the “promised land” on the basis of V. V. Lorchenkov’s literary work “We Will All Be There”. The Moldovan writer, writing in Russian, is actively experimenting with form, language and genre.
doaj   +1 more source

Candor & Ebb: Searching For My Truth Through Solo Performance [PDF]

open access: yes, 2018
This thesis is an examination of autobiographical solo performance. It explores the use of personal trauma and illness in the dramatic form. In addition to investigating how other solo performing artists utilize their medical conditions in their work ...
Wynn, Andrew Ross
core   +1 more source

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

Between Folk and Lore: Performing, Textualising and (mis)Interpreting the Irish Oral Tradition [PDF]

open access: yesEstudios Irlandeses, 2017
Folklore, as a historical and cultural process producing and transmitting beliefs, stories, customs, and practices, has always thrived and evolved in the broader context of history and culture.
Vito Carrassi
doaj  

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Novel application of gamification to support undergraduate anatomy: Student perceptions and performance

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger   +2 more
wiley   +1 more source

Artificial laughter: V. Pelevin’s "iPhuck 10"

open access: yesСемиотические исследования
The article is an attempt at studying the laughter of AI in V. Pelevin’s novel "iPhuck 10"(2017). Porfiry Petrovich’s laughter is examined from two angles, from its semantics and from its pragmatics. The problem of AI laughter in the novel leads not only
Rashed Nizar Nather Alqaisi
doaj   +1 more source

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