Results 41 to 50 of about 125,308 (259)
King Aorta: Narrative anatomy education
Abstract The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.
Halil Yilmaz
wiley +1 more source
The Laughter in and around Treasure Tales
Traditional treasure tales can be interpreted as stories of success and failure. Based on the texts in the Estonian Folklore Archives, the current article focuses on the role of laughter within treasure tales and in their audiences.
Mare Kalda
doaj +1 more source
The Image of the “Promised Land” in Vladimir Lorchenkov’s Novel “We Will All Be There”
The aim of the article is to analyze the image of the “promised land” on the basis of V. V. Lorchenkov’s literary work “We Will All Be There”. The Moldovan writer, writing in Russian, is actively experimenting with form, language and genre.
doaj +1 more source
Candor & Ebb: Searching For My Truth Through Solo Performance [PDF]
This thesis is an examination of autobiographical solo performance. It explores the use of personal trauma and illness in the dramatic form. In addition to investigating how other solo performing artists utilize their medical conditions in their work ...
Wynn, Andrew Ross
core +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Between Folk and Lore: Performing, Textualising and (mis)Interpreting the Irish Oral Tradition [PDF]
Folklore, as a historical and cultural process producing and transmitting beliefs, stories, customs, and practices, has always thrived and evolved in the broader context of history and culture.
Vito Carrassi
doaj
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
Artificial laughter: V. Pelevin’s "iPhuck 10"
The article is an attempt at studying the laughter of AI in V. Pelevin’s novel "iPhuck 10"(2017). Porfiry Petrovich’s laughter is examined from two angles, from its semantics and from its pragmatics. The problem of AI laughter in the novel leads not only
Rashed Nizar Nather Alqaisi
doaj +1 more source

