Results 111 to 120 of about 6,773 (260)
Boosting Embodied Visual Localisation Through Multi‐Granular Semantics and Multi‐Robot Consensus
ABSTRACT Achieving high accuracy and synergy remains extremely difficult for multi‐robot embodied visual localisation, which suffers from persistent real‐world challenges such as viewpoint ambiguity, appearance variation and dynamic occlusion. Conventional optimisation‐based methods often lead to incorrect feature matching without domain adaptation ...
Wenshuai Wang +4 more
wiley +1 more source
ABSTRACT Accurate identification of broadband oscillation types is a prerequisite for implementing appropriate control strategies. The strongly nonlinear, nonstationary and multi‐modal characteristics of broadband oscillation signals impose higher demands on identification methods. Practical applications face challenges such as coupling effects between
Jinduo Yang +7 more
wiley +1 more source
Background and Purpose Episodic ataxia type 1 (EA1) is an autosomal dominant neurological disorder caused primarily by loss‐of‐function mutations in the voltage‐gated potassium channel Kv1.1 (KCNA1). Small molecules that restore Kv1.1 activity hold promise as targeted therapies for EA1, yet current pharmacological strategies remain limited ...
Rían W. Manville +6 more
wiley +1 more source
POINTED GENERALIZED TOPOLOGICAL SPACES
Instead of locales without points and neighborhood structures,we setup a theory of pointed generalized topology,which contains point settopology,fuzzy topology and spatial locales as special cases .
He Ming
doaj
FluidMap: Proportional and Spatially Consistent Layout Enrichments in Multidimensional Projections
FluidMap faithfully represents the frequency of an attribute and preserves spatial consistency. Current space‐filling methods over‐ or under‐represent attribute categories (i.e., all Voronoi‐based methods), sacrifice spatial consistency (i.e., Nmap) or both (i.e., Voronoi‐MWα).
Daniela Blumberg +5 more
wiley +1 more source
3D Character Reconstruction from Hand‐drawn Model Sheets
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon +3 more
wiley +1 more source
Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton +2 more
wiley +1 more source
Layer3D: A 3D Layered Representation for Multiview Vector Graphics
Abstract We present Layer3D, a novel 3D neural representation that models objects as collections of decomposable neural implicit primitives. These primitives enable the generation of layered images with consistent correspondences across viewpoints, establishing a flexible framework for multiview vector graphics decomposition.
Zhongyue Guan, Yixin Hu, Zeyu Wang
wiley +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source
A human-centric fuzzy decision support system for medical diagnosis using fuzzy cognitive maps. [PDF]
Zakaria A.
europepmc +1 more source

