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Territorial-sneaker games with non-uniform interactions and female mate choice. [PDF]

open access: yesBehav Ecol
Sherratt TN   +9 more
europepmc   +1 more source

Modeling believable game characters

2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016
The behavior of virtual characters in computer games is usually determined solely by decision trees or finite state machines, which is detrimental to the characters' believability. It has been argued that enhancing the virtual characters with emotions, personalities, and moods, may make their behavior more diverse and thus more believable.
Hanneke Kersjes, Pieter Spronck
openaire   +3 more sources

Character play

Computers in Entertainment, 2008
Avatars are a commonly used mechanism for representing the player within the world of a game. The avatar forms the main point of interaction between the player and the game, and thus the avatar is an important game design feature. Character-based games combine the concept of an avatar with that of a character, enhancing the avatar with specific ...
Tychsen, Anders   +2 more
openaire   +4 more sources

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