Results 301 to 310 of about 830,866 (349)

Modeling believable game characters

2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016
The behavior of virtual characters in computer games is usually determined solely by decision trees or finite state machines, which is detrimental to the characters' believability. It has been argued that enhancing the virtual characters with emotions, personalities, and moods, may make their behavior more diverse and thus more believable.
Kersjes, Hanneke, Spronck, Pieter
openaire   +2 more sources

Character play

Computers in Entertainment, 2008
Avatars are a commonly used mechanism for representing the player within the world of a game. The avatar forms the main point of interaction between the player and the game, and thus the avatar is an important game design feature. Character-based games combine the concept of an avatar with that of a character, enhancing the avatar with specific ...
Tychsen, Anders   +2 more
openaire   +3 more sources

Neural Rendering for Game Character Auto-Creation

IEEE Transactions on Pattern Analysis and Machine Intelligence, 2022
Many role-playing games feature character creation systems where players are allowed to edit the facial appearance of their in-game characters. This paper proposes a novel method to automatically create game characters based on a single face photo. We frame this "artistic creation" process under a self-supervised learning paradigm by leveraging the ...
Tianyang Shi   +3 more
openaire   +2 more sources

Identifying with in-game characters

2017
Abstract This chapter explores the concepts of identification and presence in videogames by drawing on interview data from players playing a first- and third-person ‘violent’ game. Other than the more uniform relationships between perspective and identification claimed in game violence effect research, our data suggest that ...
van Vught, J.F., Schott, Gareth
openaire   +2 more sources

Expressive Reproduced Characters for Games

2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Virtual tridimensional creatures are active actors in many types of games. Some of these games require, in addition to quantity, the simulation of kinship and evolution, not only of human character models but also of different types of animals, toon models or other creatures. Some applications also require interactions between isolated populations with
Roberto Cesar Cavalcante Vieira   +2 more
openaire   +1 more source

The Role-Playing Game Character

2021
When we program multiple lines of code in a process, we refer to this as the program flow. As we run through our program, there is a flow, like the flow of a river that carries water from the origin to the river's end. A flow is how the program operates and what happens with values throughout our code.
openaire   +1 more source

Curious Characters for Multiuser Games

2009
Massively multiplayer online role-playing games (MMORPGs) are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and personalise their own virtual property. However, many existing approaches to the design of the non-player characters that populate virtual game worlds result in ...
Kathryn E. Merrick, Mary Lou Maher
openaire   +1 more source

Why girls go pink: Game character identification and game-players’ motivations

Computers in Human Behavior, 2013
Based on social role theory and uses and gratifications, this study provides insights into the popularity of so-called pink games. This study is the first to examine the roles of identification, playing time, and age in the experience of motivations while playing an online role-playing game.
van Reijmersdal, E.A.   +3 more
openaire   +2 more sources

Game AGI beyond Characters

2016
Artificial General Intelligence has traditionally used games as a testbed to develop domain-agnostic game playing techniques. Yet games are about more than winning. This chapter reviews recent efforts that have broadened the ways Artificial Intelligence (AI) is used in games, covering: modeling and managing player experiences, creating novel game ...
openaire   +1 more source

Home - About - Disclaimer - Privacy