Results 291 to 300 of about 1,416,279 (345)

Game Design

Proceedings of the Third Conference on GenderIT, 2015
A study of 48 completed Frogger games created by middle school students using the Scalable Game Design curriculum were studied to determine how completion rates varied based on race and gender. Results to a student survey administered to the same sample was also analyzed to compare those who completed fully functioning games to those whose games were ...
Susan B. Miller, David C. Webb
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Game Designers’ Perspectives: Interception between Games and Educational Games Design

European Conference on Games Based Learning, 2022
Games and Educational Games(EGs)! To what extent do they diverge? How do game designers approach such apposition? The extensive need for games in and outside classrooms demands clarity between games and EGs through game designers’ perspectives. In the Australian context, game designers have witnessed technological advancement, the user-expectation, and
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Block Design Games

Canadian Journal of Mathematics, 1961
In this paper, we define and begin the study of an extensive family of simple n-person games based in a natural way on block designs, and hitherto for the most part unexplored except for the finite projective games (13). They should serve at least as a proving ground for conjectures about simple games.
Hoffman, A. J., Richardson, Moses
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Game design research

Proceedings of the 19th International Academic Mindtrek Conference, 2015
In this paper, notions of game studies, games research, game design, and design research are examined. As a most popular keyword on game research papers 'game design' connects the interdiscipline of game studies. However, it is typical that notions of 'design' and 'design research' are not explicitly reflected on the research papers within the academic
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Designing Universally Accessible Games

Computers in Entertainment, 2009
Today, computer games are one of the major sources of entertainment. Computer games are usually far more demanding than typical interactive applications in terms of motor and sensory skills needed for interaction control, due to special-purpose input devices, complicated interaction techniques, and the primary emphasis on visual control ...
Dimitris Grammenos   +2 more
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Capacitated Network Design Games

Theory of Computing Systems, 2012
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Feldman, Michal, Ron, Tom
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Designing Educational Games by Combining Other Game Designs

2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012
The complexity and sophistication of computer games is growing every day, not only in terms of graphical resources and advanced interaction mechanisms but also with regards to their narratives and their rules. In this paper we propose to tackle the complexity related to the rules and narratives of a game design by describing it through combinations of ...
Telmo Zarraonandia   +3 more
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