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Designing Games, Designing Roles

Urban Education, 2013
Collaboration (GDMC), an informal education program in 3D computer modeling and 2D interactive game design serving primarily African American youth aged 7 to 19 years in the Washington, D.C. metro area, transformed from a program designed and taught by adults to one designed and taught by youth.
Kimberly M. Sheridan   +2 more
openaire   +1 more source

Game Classification and Game Design

Games and Culture, 2007
This article discusses the viability of the open-ended game classification model described in “A Multi Dimensional Typology of Games.” The perspectives of such a model is discussed with emphasis on how a structural theory of games can contribute to game design and the development of formal and semiformal game design methods, such as Game Design ...
Christian Elverdam, Espen Aarseth
openaire   +1 more source

Designing exploratory design games

Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1, 2006
The dogma of Participatory Design is the direct involvement of people in the shaping of future artefacts. Thus central for designers within this field are the staging of a design process involving participation of people. Organising collaboration between people having various competencies and interests is challenging and therefore designers need ...
openaire   +1 more source

Design of Serious Games

2016
This chapter covers the topic of creating the design of a serious game. It first presents background information on games in general, and how they create engagement in particular—essential for serious games. The actual design process is similar to designing entertainment games; however, it differs when it comes to integrating the serious content itself.
Mildner, Philip   +1 more
openaire   +2 more sources

Extracting game design patterns from game design workshops

International Journal of Intelligent Engineering Informatics, 2015
In this paper, we study the design of hybrid reality location-based mobile games. To support the design of such games, a set of design patterns is proposed, which were extracted from game design workshops. Six workshops for designing location-based games were organised and the designers were asked to generate game concepts for a hypothetical location ...
openaire   +1 more source

The WHO fungal priority pathogens list as a game-changer

Nature Reviews Microbiology, 2023
Matthew C Fisher, David W Denning
exaly  

The CDK4/6 inhibitor revolution — a game-changing era for breast cancer treatment

Nature Reviews Clinical Oncology, 2023
Nicholas Turner
exaly  

Soil microbiota as game-changers in restoration of degraded lands

Science, 2022
Oksana Coban   +2 more
exaly  

Design Games

JAE, 1979
Peter Manning, Henry Sanoff
openaire   +1 more source

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