Results 311 to 320 of about 14,166,714 (383)
Exploring Serious Games in Supporting Postnatal Depression: Narrative Review.
Wang W, Penney E, Gay V, Garcia J.
europepmc +1 more source
RedMan-GreenMan: Co-Designed Pedestrian Safety Game Prototype for Children With Autism.
Stanton JC, Peel NL, Mills CJ, Breen PP.
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International journal of human computer interactions, 2021
Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of the amount of game design elements on motivation and performance in cognitive tasks by adding ...
Christopher Groening, C. Binnewies
semanticscholar +1 more source
Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of the amount of game design elements on motivation and performance in cognitive tasks by adding ...
Christopher Groening, C. Binnewies
semanticscholar +1 more source
Proceedings of the Third Conference on GenderIT, 2015
A study of 48 completed Frogger games created by middle school students using the Scalable Game Design curriculum were studied to determine how completion rates varied based on race and gender. Results to a student survey administered to the same sample was also analyzed to compare those who completed fully functioning games to those whose games were ...
Susan B. Miller, David C. Webb
openaire +2 more sources
A study of 48 completed Frogger games created by middle school students using the Scalable Game Design curriculum were studied to determine how completion rates varied based on race and gender. Results to a student survey administered to the same sample was also analyzed to compare those who completed fully functioning games to those whose games were ...
Susan B. Miller, David C. Webb
openaire +2 more sources
Game Designers’ Perspectives: Interception between Games and Educational Games Design
European Conference on Games Based Learning, 2022Games and Educational Games(EGs)! To what extent do they diverge? How do game designers approach such apposition? The extensive need for games in and outside classrooms demands clarity between games and EGs through game designers’ perspectives. In the Australian context, game designers have witnessed technological advancement, the user-expectation, and
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Challenges in Serious Game Design and Development: Educators’ Experiences
Simulation & Gaming, 2020Background. Relatively little is known about the role of educators in serious game design and development and their experiences with serious game implementation.
A. Dimitriadou +4 more
semanticscholar +1 more source
Informal STEM: learning with robotics and game design in an urban context
Journal of Research on Technology in Education, 2020This mixed methods study examined how engagement in robotics and game design influenced students’ self-efficacy, STEM attitudes, and computational thinking (CT) skills.
K. Newton +4 more
semanticscholar +1 more source
Canadian Journal of Mathematics, 1961
In this paper, we define and begin the study of an extensive family of simple n-person games based in a natural way on block designs, and hitherto for the most part unexplored except for the finite projective games (13). They should serve at least as a proving ground for conjectures about simple games.
Hoffman, A. J., Richardson, Moses
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In this paper, we define and begin the study of an extensive family of simple n-person games based in a natural way on block designs, and hitherto for the most part unexplored except for the finite projective games (13). They should serve at least as a proving ground for conjectures about simple games.
Hoffman, A. J., Richardson, Moses
openaire +2 more sources

