Results 311 to 320 of about 1,340,355 (353)
Some of the next articles are maybe not open access.
2020
This chapter introduces a version of the well-known Tic-Tac-Toe game which can be played on designs and finite geometries. This game helps develop students’ geometric intuition. The theory of combinatorial games is applied to determine when the first player has a winning strategy and when the second player can force a draw.
openaire +2 more sources
This chapter introduces a version of the well-known Tic-Tac-Toe game which can be played on designs and finite geometries. This game helps develop students’ geometric intuition. The theory of combinatorial games is applied to determine when the first player has a winning strategy and when the second player can force a draw.
openaire +2 more sources
design games and game design relations between design codesign and serious games in adult education
2018Ce chapitre définit, explore et illustre les termes « design », « design games », « game design », « codedesign », « games », « serious games » et « gamification ». Il explore les liens entre le design et le jeu sérieux. Ce chapitre recense également les différentes approches connues pour concevoir un serious game, l'illustre par des exemples et ...
Alvarez, Julian+5 more
openaire +4 more sources
2018
Political game design the exploration of the scope, limits, and possibilities of game design for a politically motivated position. Political games may aim to inform, motivate, or challenge people about politics and let them to engage with different levels of political sphere through gameplay.
openaire +3 more sources
Political game design the exploration of the scope, limits, and possibilities of game design for a politically motivated position. Political games may aim to inform, motivate, or challenge people about politics and let them to engage with different levels of political sphere through gameplay.
openaire +3 more sources
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
Participatory Sensing, i.e. collaboratively taking sensor measurements with mobile devices in a Citizen Science fashion, has become increasingly popular. Because such scenarios often require a critical mass of users, applying gamification to different areas in order to increase user engagement has been proposed. However, existing attempts often default
Budde, Matthias+3 more
openaire +3 more sources
Participatory Sensing, i.e. collaboratively taking sensor measurements with mobile devices in a Citizen Science fashion, has become increasingly popular. Because such scenarios often require a critical mass of users, applying gamification to different areas in order to increase user engagement has been proposed. However, existing attempts often default
Budde, Matthias+3 more
openaire +3 more sources
IEEE Transactions on Computational Intelligence and AI in Games, 2012
This paper explores notions of elegance and shibui in combinatorial game design, and describes simple computational models for their estimation. Elegance is related to a game's simplicity, clarity, and efficiency, while shibui is a more complex concept from Japanese aesthetics that also incorporates depth.
openaire +3 more sources
This paper explores notions of elegance and shibui in combinatorial game design, and describes simple computational models for their estimation. Elegance is related to a game's simplicity, clarity, and efficiency, while shibui is a more complex concept from Japanese aesthetics that also incorporates depth.
openaire +3 more sources
Instructional design as game design
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009Games have made their way into the classroom in a multitude of ways to attract and retain students. The academic community has made great strides incorporating games into academic study. Although some have suggested formal links, little work has been done on formalizing how game design can inform instructional design.
Jessica D. Bayliss, David Schwartz
openaire +2 more sources
eLearning and Software for Education, 2016
This paper aims to review the issues related to designing rich interaction paradigms in the context of serious games and 3D virtual environments for educational purposes. Serious games are applications specifically designed for training users to acquire particular skill sets.
Oana, Balan+3 more
openaire +1 more source
This paper aims to review the issues related to designing rich interaction paradigms in the context of serious games and 3D virtual environments for educational purposes. Serious games are applications specifically designed for training users to acquire particular skill sets.
Oana, Balan+3 more
openaire +1 more source
Journal of Architectural Education, 1979
(1979). Playing Design Games. Journal of Architectural Education: Vol. 33, Gaming, pp. 22-26.
openaire +2 more sources
(1979). Playing Design Games. Journal of Architectural Education: Vol. 33, Gaming, pp. 22-26.
openaire +2 more sources
A Computer Game Designed for All
2008Computer games are one of the most challenging applications concerning accessibility and usability for people with disabilities. There are only a few games available, which are accessible and most of the time only for a special group of people with specific needs, e.g. games for blind people.
Ossmann, R.+2 more
openaire +3 more sources
Design Games for In-Situ Design
International Journal of Mobile Human Computer Interaction, 2013The mobile culture has spawned a host of context-based products, like location-based and tag-based applications. This presents a new challenge for the designer. There is a need of design methods that acknowledge the context and allows it to influence the design ideas. This article focuses on a design problem where an in-situ design practice may further
openaire +2 more sources