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Developing MOBA games using the Unity game engine
2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2017MOBA (Multiplayer Online Battle Arena) games are currently one of the most popular online video game genres. This paper discusses implementation of a typical MOBA game prototype for Windows platform in a popular game engine Unity 5. The focus is put on using the built-in Unity components in a MOBA setting, developing additional behaviours using Unity's
D. Polancec, Igor Mekterovic
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Compositional applications of a game engine
2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009In this paper it is suggested that game engine technologies provide the capacity for developing existing modes of artistic presentation and dissemination within the realms of sound art and music composition/performance. The paper outlines three creative works currently under development which are predominantly preoccupied with the use of game engines ...
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2010
In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine ...
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In the last chapter, you studied some of the things Blender can do in terms of physics. In this chapter, we are moving on to look at the Blender game engine, which has a common link in that it also uses physics—although for game purposes, the physics used needs to be much less intensive than some of what we were looking at before, because game engine ...
openaire +1 more source
Games for science and engineering education
Communications of the ACM, 2007Video games can teach science and engineering better than lectures. Are they a cure for a numbing 200-person class?
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Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity and performance of game simulations and networking. However, current games are still lacking in the affective realism of the game characters, and the social complexity and ...
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The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity and performance of game simulations and networking. However, current games are still lacking in the affective realism of the game characters, and the social complexity and ...
openaire +1 more source
Online Game Performance Engineering
2013Interactive, massive online games are widely popular applications requiring specific solutions to ensure interactivity, consistency, network fairness, and scalability. The wireless revolution has further complicated this scenario by adding mobile players competing for network resources with other users. It is hence crucial to provide holistic solutions
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Engineering Tomorrow Will be a Game of Soccer
2018This is not a research paper, but a paper to discuss in which direction the author considers engineering tomorrow will be heading for. Engineering up to now has been final product-focused and product development has been on an indivual product basis. And intrumental rationality has been important.
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New Game Artificial Intelligence Tools for Virtual Mine on Unreal Engine
Applied Sciences (Switzerland), 2023Fares Abu-Abed, Sergey Zhironkin
exaly
Open Geospatial Data Integration in Game Engine for Urban Digital Twin Applications
ISPRS International Journal of Geo-Information, 2023Toni Rantanen +2 more
exaly

