Results 151 to 160 of about 61,284 (312)
ABSTRACT Traditional wearable exoskeletons rely on rigid structures, which limit comfort, flexibility, and everyday usability. This work introduces the fundamental technologies to create the first soft, lightweight, intelligent textile‐based exoskeletons (Texoskeletons) built using 1D sensors and actuators.
Amy Lukomiak +19 more
wiley +1 more source
This article details the development of an artery‐on‐chip platform for in vitro arterial disease modeling and therapeutic discovery. It describes the fabrication of a fibrin biomaterial scaffold seeded with iPSC‐derived smooth muscle and endothelial cells, mimicking native artery properties. Two genetic disease models showcase the platform's ability to
Danielle Yarbrough +10 more
wiley +1 more source
Asymmetric Spatial Competition [PDF]
This paper considers price and location decisions of competing duopolists through an approach that integrates the traditional inside location and outside location model.
Ruby Toh, Sougata Poddar
core
Advances in Sustainable and Wearable Textile Based Soft Robotics
This Review examines advances in wearable textile‐based soft robotics, focusing on sustainable materials, integrated sensing, and scalable actuation. It discusses manufacturing and system integration across healthcare, assistive robotics, prosthetics, and human–machine interfaces, and highlights key challenges in circular design, including life‐cycle ...
Zahir Abbas +6 more
wiley +1 more source
The location model with two periods of price competition
Game Theory;Location Theory;Nash Equilibrium;Price ...
Webers, H.M.
core
The k-Level Facility Location Game
We propose a cost-sharing scheme for the k-level facility location game that is cross-monotonic, competitive, and 6-approximate cost recovery.
Dachuan Xu, Donglei Du
core
Facility Location Games for Multi-Location Agents with Satisfaction
In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal facility location for an agent and the location provided by the mechanism. Based on different distance functions from
Huanjun Wang, Qizhi Fang, Wenjing Liu
openaire +2 more sources
Shaping Matter with Acoustic Waves: From Particles to Functional Structures
Acoustic‐directed assembly is reviewed as a materials‐oriented strategy for organizing particles, polymers, metals, and biological systems into functional structures. The review distinguishes reversible manipulation from permanent structure formation through medium fixation, particle fixation, and in situ material generation, highlighting routes toward
Avraham Kenigsberg +5 more
wiley +1 more source
Mobile context-aware game for the next generation [PDF]
Traditional networked multiplayer games are typically confined to be played on desktop computers. With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the ...
Mitchell, Keith +4 more
core
Integrating simulation tasks into an outdoor location-based game flow.
Gamification and game-based learning have been established as powerful tools in education. Location-based games (geogames) have been established following mainly a ‘seek-and-find’ game-mechanic, challenging mechanics like simulations are rarely used.
Schaal, Steffen (Prof. Dr.) +2 more
core +1 more source

