Results 301 to 310 of about 891,783 (321)
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LOCATION GAME ON THE PLANE

International Game Theory Review, 2003
We analyze Hotelling's duopoly model on the plane. There are two players (firms) located in different points inside a circle and the customers are distributed with some density in it. The solution of two game-theoretic problems is derived. The first problem is to find the equilibrium prices for the homogeneous goods, and the second problem is to find ...
Vladimir V. Mazalov, Minoru Sakaguchi
openaire   +2 more sources

Sequential location games

The RAND Journal of Economics, 2011
We study location games where market entry is costly and occurs sequentially, and where consumers are nonuniformly distributed over the unit interval. We show that for certain classes of densities, including monotone and—under some additional restrictions—hump‐shaped and U‐shaped ones, equilibrium locations can be determined independently of when they ...
Loertscher, S., Muehlheusser, G.
openaire   +3 more sources

Location, location, location [location-based games]

IEEE Spectrum, 2006
This paper discusses the latest development in the gaming industry, called mobile gaming. One of the first so-called location-based games is called Raygun, from the Washington-based game developer, GloVentures LLC. Raygun is played with a mobile device such as a cellphone or a PDA, and uses GPS technology to transform the real world into a virtual ...
openaire   +2 more sources

Noncooperative facility location games

Operations Research Letters, 2007
A noncooperative game theoretical approach is considered for the multifacility location problem. It turns out that the facility location game is a potential game in the sense of Monderer and Shapley and some properties of the game are studied.
openaire   +3 more sources

Location Games with Externalities

2001
We propose a two step game of coalition or city formation. In a first step, each player chooses the location in which he wants to be. The payoff function, determined in the second step by a game between the different locations reflects two effects: a public effect such that payoffs decrease with the number of non-empty locations; a private effect such ...
Philippe Solal   +2 more
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Cloaking games in location based services

Proceedings of the 2008 ACM workshop on Secure web services, 2008
A prototypical case of data anonymization is location anonymization: here the most common data anonymization technique - k -anonymity - corresponds to cloaking and consists in providing to the potential attacker a large granularity view of the user location. However the anonymizer should take into account that if the landscape is not neutral - so that
G. Gianini, E. Damiani
openaire   +5 more sources

A Noncooperative Analysis of Hotelling's Location Game

Games and Economic Behavior, 1996
Abstract We study the location equilibrium in Hotelling's model of spatial competition. As d'Aspremont et al. have shown, with quadratic consumer transportation cost the two sellers will seek to move as far away from each other as possible. We show that the location game possesses an infinity of mixed strategy Nash equilibria.
Bester, Helmut   +4 more
openaire   +4 more sources

Enriching Location-Based Games with Navigational Game Activities

2017
Mobile location-based games are experiences that entertain its players by requiring interactions mainly at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs.
Nadarajah, Stephanie Githa   +4 more
openaire   +3 more sources

Continuous Strategy Games as Location Games

Journal of Economic Theory, 1995
Abstract Every symmetric, constant-sum, two-person game with strategy set [0, 1] and payoff functions that are continuous off the diagonal is a location game. Location game versions can therefore be used to analyze games not usually thought of in geometric terms.
openaire   +2 more sources

On the core of a class of location games

Mathematical Methods of Operations Research, 2001
In this paper we introduce a class of cost TU-games arising from continuous single facility location problems. We give some sufficient conditions in order that a game in this class has a non empty core. For the particular subclasses of Weber and minimax location games we study under what conditions the proportionally egalitarian allocation rule selects
Ignacio Garcı´a-Jurado   +2 more
openaire   +2 more sources

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