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Generalizing Location Games to a Graph

The Journal of Industrial Economics, 1991
We study two-firm location games on graphs. Earlier work analyzes twofirm location games on a line or a circle, and all examples given possess pure Nash equilibria. We produce an example of a graph with no pure Nash equilibria and also a general class of graphs that do possess pure Nash equilibria.
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OPEN PROBLEMS IN COOPERATIVE LOCATION GAMES

International Game Theory Review, 2013
Location problems describe those situations in which one or more facilities have to be placed in a region trying to optimize a suitable objective function. Game theory has been used as a tool to solve location problems and this paper is devoted to describe the state-of-the-art of the research on location problems through the tools of game theory ...
FRAGNELLI, Vito, GAGLIARDO S.
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Location-Aware Social Gaming with AMUSE

2016
This paper focuses on a novel software module that allows agents running on smart appliances to estimate their location in the physical environment thanks to an underlying ranging technology and a specific localization algorithm. The proposed module is an add-on of the AMUSE platform which allows agents to estimate their position in the physical ...
Bergenti Federico, Monica Stefania
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Equilibria in a class of aggregative location games

Journal of Mathematical Economics, 2015
Consider a multimarket oligopoly, where firms have a single license that allows them to supply exactly one market out of a given set of markets. How does the restriction to supply only one market influence the existence of equilibria in the game? To answer this question, we study a general class of aggregative location games where a strategy of a ...
Harks, Tobias, Klimm, Max
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Game location and aggression in rugby league

Journal of Sports Sciences, 2005
The present study examined the relationship between aggression and game location in rugby league. We videotaped a random sample of 21 professional rugby league games played in the 2000 Super League season. Trained observers recorded the frequency of aggressive behaviours.
Stephen Olivier   +2 more
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Mobile Location-Based Gaming

2008
In this chapter we provide an overview of the area of mobile location-based gaming and its relation to maps. Digital maps of various forms are essential to enable the implementation of mobile location-based games and support various key tasks from content authoring and interaction scripting over game state management and location-based interaction at ...
Leif Oppermann   +2 more
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Location (Hotelling) Games and Applications

2011
This article provides an introduction into the Hotelling literature of spatial and product differentiation. We examine the impact of the market structure on price competition and equilibrium differentiation. We find that spatial differentiation is not uniformly high or low but depends on a number of market parameters such as transport costs, demand ...
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Minmax payoffs of a location game

1996
Abstract: "We consider a two-player, sequential location game, with n stages. At each stage, players 1 and 2 choose locations from a feasible set in sequence. After all moves are made, consumers each purchase one unit of the good from the closest location.
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Example: Restaurant Location Games

2014
Prerequisites: Chapters 1 and 2. As in in the previous chapter we discuss games on graphs. Their most interesting feature is that they always have pure Nash equilibria. Let us repeat the definition of an undirected graph, given in Chapter 4. Undirected graphs have vertices , displayed by small circles.
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The core of some location games

Journal of Economics, 1991
An important problem in Location Theory is that of assigning plants to locations in an optimal manner. In the context of this problem, recognizing interplant transportation costs, Koopmans and Beckmann (1957) introduced the Quadratic Assignment Problem (QAP).
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