Results 61 to 70 of about 951,475 (229)
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games
Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour.
Paul Coulton +3 more
doaj +1 more source
PacMap: Transferring PacMan to the Physical Realm
This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of location-based games that ...
Chatzidimitris, Thomas +2 more
core +1 more source
Agent-constrained truthful facility location games
Abstract We consider a truthful facility location game in which there is a set of agents with private locations on the line of real numbers, and the goal is to place a number of facilities at different locations chosen from the set of those reported by the agents. Given a feasible solution, each agent suffers an individual cost that is either
Argyrios Deligkas +2 more
openaire +4 more sources
Asymmetric Spatial Competition [PDF]
This paper considers price and location decisions of competing duopolists through an approach that integrates the traditional inside location and outside location model.
Ruby Toh, Sougata Poddar
core
Heterogeneous Facility Location Games
We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design strategy proof mechanisms that place the facilities in a way to maximize the minimum utility among the agents. For $
Anastasiadis, Eleftherios +1 more
openaire +2 more sources
gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games
This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account
Michael Lankes +2 more
doaj +1 more source
The mixed strategy equilibrium of the three-firm location game with discrete location choices [PDF]
In the paper, we derive a symmetric MSE for the three-firm location game on the discrete strategy space. Rather than being uniformly distributed, the MSE for the game has a multimodal distribution.
Zhiyong Huang
core
This article reports on the design and evaluation of player experiences in relation to a location-based game (LBG). LBGs seek to move gamified play into the “real world” of cities, parks, and other locations.
Katriina Heljakka, Pirita Ihamäki
doaj +1 more source
Optimal Actuator Location of the Minimum Norm Controls for Stochastic Heat Equations
In this paper, we study the approximate controllability for the stochastic heat equation over measurable sets, and the optimal actuator location of the minimum norm controls.
Yang, Donghui, Zhong, Jie
core
Designing for the dichotomy of immersion in location based games [PDF]
The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital
Coulton, Paul +4 more
core

