Results 61 to 70 of about 951,475 (229)

3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games

open access: yesInternational Journal of Computer Games Technology, 2008
Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour.
Paul Coulton   +3 more
doaj   +1 more source

PacMap: Transferring PacMan to the Physical Realm

open access: yes, 2015
This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of location-based games that ...
Chatzidimitris, Thomas   +2 more
core   +1 more source

Agent-constrained truthful facility location games

open access: yesJournal of Combinatorial Optimization
Abstract We consider a truthful facility location game in which there is a set of agents with private locations on the line of real numbers, and the goal is to place a number of facilities at different locations chosen from the set of those reported by the agents. Given a feasible solution, each agent suffers an individual cost that is either
Argyrios Deligkas   +2 more
openaire   +4 more sources

Asymmetric Spatial Competition [PDF]

open access: yes
This paper considers price and location decisions of competing duopolists through an approach that integrates the traditional inside location and outside location model.
Ruby Toh, Sougata Poddar
core  

Heterogeneous Facility Location Games

open access: yes, 2020
We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design strategy proof mechanisms that place the facilities in a way to maximize the minimum utility among the agents. For $
Anastasiadis, Eleftherios   +1 more
openaire   +2 more sources

gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games

open access: yesMultimodal Technologies and Interaction, 2019
This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration game. In contrast to existing research, the proposed approach takes the game context into account
Michael Lankes   +2 more
doaj   +1 more source

The mixed strategy equilibrium of the three-firm location game with discrete location choices [PDF]

open access: yes
In the paper, we derive a symmetric MSE for the three-firm location game on the discrete strategy space. Rather than being uniformly distributed, the MSE for the game has a multimodal distribution.
Zhiyong Huang
core  

Designing a Pervasive Adventure Gamescape: Avoiding the Pitfalls in Creating Augmented LBGs for Playful Learning

open access: yesJournal of Digital Media & Interaction, 2018
This article reports on the design and evaluation of player experiences in relation to a location-based game (LBG). LBGs seek to move gamified play into the “real world” of cities, parks, and other locations.
Katriina Heljakka, Pirita Ihamäki
doaj   +1 more source

Optimal Actuator Location of the Minimum Norm Controls for Stochastic Heat Equations

open access: yes, 2017
In this paper, we study the approximate controllability for the stochastic heat equation over measurable sets, and the optimal actuator location of the minimum norm controls.
Yang, Donghui, Zhong, Jie
core  

Designing for the dichotomy of immersion in location based games [PDF]

open access: yes, 2015
The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital
Coulton, Paul   +4 more
core  

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