Results 11 to 20 of about 125,860 (118)

Action Games Evolution Analysis: A Case Study Using the God of War Series

open access: yesIEEE Access, 2022
Technology advancements allowed the development of action games that packed multifaceted play in a single game while requiring fast-paced movements. Since modern action game is composed of boss battles, evaluating them was scarcely investigated.
Zeliang Zhang   +4 more
doaj   +1 more source

Addictive Games: Case Study on Multi-Armed Bandit Game

open access: yesInformation, 2021
The attraction of games comes from the player being able to have fun in games. Gambling games that are based on the Variable-Ratio schedule in Skinner’s experiment are the most typical addictive games.
Xiaohan Kang   +3 more
doaj   +1 more source

The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game

open access: yesInformation, 2022
The game ‘Mafia’ is a logic puzzle that has been a top-rated party game played worldwide. Many studies have been dedicated to determining the best character combination to keep players engaged while analyzing the overall death toll.
Hong Ri   +3 more
doaj   +1 more source

Using Games to Study Law of Motions in Mind

open access: yesIEEE Access, 2020
The development of games had been seen as an essential field of study in artificial intelligence. Although game concepts have been adopted in various problem domains, understanding the nature of game playing's underlying mechanism has been limited.
Hiroyuki Iida, Mohd Nor Akmal Khalid
doaj   +1 more source

MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series

open access: yesInformation, 2021
Due to the advent of the Internet, massively multiplayer online role-playing games (MMORPGs) have been enjoyed worldwide by many players simultaneously, and game publishers’ revenues have reached billions of dollars from subscriptions alone.
Haolan Wang   +4 more
doaj   +1 more source

Nature of Attractive Multiplayer Games: Case Study on China’s Most Popular Card Game—DouDiZhu

open access: yesInformation, 2020
DouDiZhu, a multiplayer game with incomplete information, is the most popular card game in China. Although there are many DouDiZhu card games in the world, the specific characteristics of classical DouDiZhu card games are a harmonious combination of ...
Yuexian Gao   +4 more
doaj   +1 more source

An Overview of the CRoME Lab’s MedSMA℞T Families Intervention for Promoting Opioid Medication Safety among Adolescents and Parents

open access: yesINNOVATIONS in Pharmacy, 2023
As the opioid epidemic unrelentingly places profound weight on pharmacists, youth, parents, and the nation at large, innovative interventions are critical to prevent potential misuse and untimely death.
Olufunmilola Abraham, Tyler McCarthy
doaj   +1 more source

Implementasi Teori Refinement pada Pengkomposisian Soal pada Game berbasis Web Semantik

open access: yesJurnal Nasional Teknik Elektro dan Teknologi Informasi, 2016
This paper explores the implementation of refinement theory in questions composition for semantic webbased Arabic Learning game. The refinement theory is used to assess the degree of sophistication of the game, while semantic web is a concept that ...
Mohammad Yani
doaj   +1 more source

What Constitutes Fairness in Games? A Case Study with Scrabble

open access: yesInformation, 2021
The compensation system called komi has been used in scoring games such as Go. In Go, White (the second player) is at a disadvantage because Black gets to move first, giving that player an advantage; indeed, the winning percentage for Black is higher ...
Htun Pa Pa Aung   +2 more
doaj   +1 more source

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